Supermodel/Src/OSD/SDL/OSDConfig.h

118 lines
2.6 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* OSDConfig.h
*
* Header file defining the COSDConfig class: OSD configuration settings,
* inherited by CConfig.
*/
#ifndef INCLUDED_OSDCONFIG_H
#define INCLUDED_OSDCONFIG_H
#include <string>
#include "Supermodel.h"
using namespace std;
/*
* COSDConfig:
*
* Settings used by COSDConfig.
*/
class COSDConfig
{
public:
unsigned xRes, yRes; // X and Y resolution, in pixels
bool fullScreen; // Full screen mode (if true)
bool throttle; // 60 Hz frame limiting
bool showFPS; // Show frame rate
bool flipStereo; // Flip stereo channels
#ifdef SUPERMODEL_DEBUGGER
bool disableDebugger; // disables the debugger (not stored in the config. file)
#endif
// Input system
inline void SetInputSystem(const char *inpSysName)
{
if (inpSysName == NULL)
{
#ifdef SUPERMODEL_WIN32 // default is DirectInput on Windows
inputSystem = "dinput";
#else // everyone else uses SDL
inputSystem = "sdl";
#endif
return;
}
if (stricmp(inpSysName,"sdl")
#ifdef SUPERMODEL_WIN32
&& stricmp(inpSysName,"dinput") && stricmp(inpSysName,"xinput") && stricmp(inpSysName,"rawinput")
#endif
)
{
#ifdef SUPERMODEL_WIN32
ErrorLog("Unknown input system '%s', defaulting to DirectInput.", inpSysName);
inputSystem = "dinput";
#else
ErrorLog("Unknown input system '%s', defaulting to SDL.", inpSysName);
inputSystem = "sdl";
#endif
return;
}
inputSystem = inpSysName;
}
inline const char *GetInputSystem(void)
{
return inputSystem.c_str();
}
// Defaults
COSDConfig(void)
{
xRes = 496;
yRes = 384;
fullScreen = false;
throttle = true;
showFPS = false;
flipStereo = false;
#ifdef SUPERMODEL_DEBUGGER
disableDebugger = false;
#endif
#ifdef SUPERMODEL_WIN32
inputSystem = "dinput";
#else
inputSystem = "sdl";
#endif
}
private:
string inputSystem;
};
#endif // INCLUDED_OSDCONFIG_H