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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
1291 lines
36 KiB
C++
1291 lines
36 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* DSB.cpp
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*
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* Sega Digital Sound Board (MPEG audio). Implementation of the CDSB1 and CDSB2
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* classes. Based on code donated by R. Belmont. Many Bothans died to bring us
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* this emulation.
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*
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* TODO List
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* ---------
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* - Should MPEG_SetLoop() check for loopEnd==0? This causes crashes. Usually
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* only occurs when loopStart is also 0, and that can only be checked here.
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* - Check actual MPEG sample rate. So far, all games seem to use 32 KHz, which
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* may be a hardware requirement, but if other sampling rates are allowable,
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* the code here will fail (it is hard coded for 32 KHz).
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* - Should we do some bounds checking on the MPEG start/end points?
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*/
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#include "DSB.h"
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#include "Supermodel.h"
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#include "Sound/MPEG/MpegAudio.h"
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#include <algorithm>
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/******************************************************************************
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Resampler
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MPEG Layer 2 audio can be 32, 44.1, or 48 KHz. Here, an up-sampling algorithm
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is provided, which should work for any frequency less than 44.1 KHz and an
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output frequency of 44.1 KHz. Down-sampling is not yet implemented, but would
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work in a similar fashion. The chief difference is that the input index would
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sometimes advance by more than one for a single output sample and the
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fractions, nFrac and pFrac, would sometimes exceed 1.0.
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Up-Sampling Description
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-----------------------
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Linear interpolation is used to up-sample. Not as accurate as the Shannon
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reconstruction equation but it seems to work quite well.
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1. Linear Interpolation
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Input samples for a given frame (here, this means 1/60Hz, not to be confused
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with an MPEG frame, which is shorter) are numbered 0 ... L-1 (L samples in
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total). Output samples are 0 ... M-1.
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For two adjacent input samples at times p ("previous") and n ("next"), in[p]
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and in[n], and output out[t] at time t, linear interpolation yields:
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out[t] = (n-t)/(n-p) * in[p] + (t-p)/(n-p) * in[n]
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Note that (n-p) = 1/fin (fin being the input sampling frequency).
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Let pFrac = (n-t)/(n-p) and nFrac = (t-p)/(n-p). As t moves from p to n, pFrac
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moves from 1 to 0 and nFrac from 0 to 1, as we expect.
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If we proceed one output sample at a time, we must add the time difference
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between output samples, 1/fout, to t. Call this delta_t. If we divide delta_t
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by (n-p), we can add it directly to nFrac and subtract from pFrac. Therefore:
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delta = (1/fout)/(n-p) = fin/fout
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What happens when nFrac exceeds 1.0 or pFrac goes below 0.0? That can't
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be allowed to happen -- it means that we've actually moved along the line into
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the region between the next set of samples. We use pFrac < 0 as the condition
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to update the input samples.
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It so happens that when fin < fout, pFrac and nFrac will never exceed 1.0. So
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there is no need to check or mask the fixed point values when using them to
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interpolate samples.
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2. Input Buffer Overflows
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For some low sampling rates, particularly those that are a factor of 2 or 4
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smaller, it is possible that the very last sample or two needed from the input
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stream will be beyond the end. Fetching two extra samples (which can introduce
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an update lag of two samples -- imperceptible and inconsequential) fixes this,
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and so we do it.
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3. Continuity Between Frames
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The very last output sample will typically sit somewhere between two input
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samples. It is wrong to start the next frame by assuming everything is lined
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up again. The first sample of the next frame will often have to be interpol-
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ated with the last sample of the previous frame. To facilitate this, we check
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to see how many input samples remain unprocessed when up-sampling is finished,
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and then copy those to the beginning of the buffer. We then return the number
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of samples so that the buffer update function will know to skip them.
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We also must maintain the state of pFrac and nFrac to resume interpolation
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correctly. Therefore, these variables are persistent.
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4. Fixed Point Arithmetic
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Fixed point arithmetic is used to track fractions. For such numbers, the low
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8 bits represent a fraction (0x100 would be 1.0, 0x080 would be 0.5, etc.)
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and the upper bits are the integral portion.
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******************************************************************************/
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void CDSBResampler::Reset(void)
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{
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// Initial state of fractions (24.8 fixed point)
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nFrac = 0<<8; // fraction of next sample to use (0->1.0 as x moves p->n)
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pFrac = 1<<8; // previous sample (1.0->0 as x moves p->n)
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}
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// Mixes 16-bit samples (sign extended in a and b)
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static inline INT16 MixAndClip(INT32 a, INT32 b)
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{
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a += b;
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if (a > 32767)
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a = 32767;
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else if (a < -32768)
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a = -32768;
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return (INT16) a;
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}
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// Mixes audio and returns number of samples copied back to start of buffer (ie. offset at which new samples should be written)
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int CDSBResampler::UpSampleAndMix(INT16 *outL, INT16 *outR, INT16 *inL, INT16 *inR, UINT8 volumeL, UINT8 volumeR, int sizeOut, int sizeIn, int outRate, int inRate)
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{
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int delta = (inRate<<8)/outRate; // (1/fout)/(1/fin)=fin/fout, 24.8 fixed point
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int outIdx = 0;
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int inIdx = 0;
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INT32 leftSample, rightSample, leftSoundSample, rightSoundSample;
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INT32 v[2], musicVol, soundVol;
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// Obtain program volume settings and convert to 24.8 fixed point (0-200 -> 0x00-0x200)
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musicVol = m_config["MusicVolume"].ValueAs<int>();
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soundVol = m_config["SoundVolume"].ValueAs<int>();
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musicVol = (INT32) ((float) 0x100 * (float) musicVol / 100.0f);
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soundVol = (INT32) ((float) 0x100 * (float) soundVol / 100.0f);
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// Scale volume from 0x00-0xFF -> 0x00-0x100 (24.8 fixed point)
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v[0] = (INT16) ((float) 0x100 * (float) volumeL / 255.0f);
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v[1] = (INT16) ((float) 0x100 * (float) volumeR / 255.0f);
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// Up-sample and mix!
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while (outIdx < sizeOut)
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{
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// nFrac, pFrac will never exceed 1.0 (0x100) (only true if delta does not exceed 1)
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leftSample = ((int)inL[inIdx]*pFrac+(int)inL[inIdx+1]*nFrac) >> 8; // left channel
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rightSample = ((int)inR[inIdx]*pFrac+(int)inR[inIdx+1]*nFrac) >> 8; // right channel
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// Apply DSB volume and then overall music volume setting
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leftSample = (leftSample*v[0]*musicVol) >> 16; // multiplied by two 24.8 numbers, shift back by 16
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rightSample = (rightSample*v[0]*musicVol) >> 16;
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// Apply sound volume setting
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leftSoundSample = (outL[outIdx]*soundVol) >> 8;
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rightSoundSample = (outR[outIdx]*soundVol) >> 8;
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// Mix and output
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outL[outIdx] = MixAndClip(leftSoundSample, leftSample);
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outR[outIdx] = MixAndClip(rightSoundSample, rightSample);
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outIdx++;
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// Time step
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pFrac -= delta;
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nFrac += delta;
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// Time to move to next samples?
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if (pFrac <= 0) // when pFrac becomes 0, advance samples, reset pFrac to 1
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{
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pFrac += (1<<8);
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nFrac -= (1<<8);
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inIdx++; // advance samples (for upsampling only; downsampling may advance by more than one -- add delta every loop iteration)
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}
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}
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// Copy remaining "active" input samples to start of buffer
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int i = 0;
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int j = inIdx;
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while (j < sizeIn)
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{
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inL[i] = inL[j];
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inR[i] = inR[j];
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i++;
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j++;
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}
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return i; // first free position in input buffer to copy next MPEG update to
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}
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/******************************************************************************
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Digital Sound Board Type 1: Z80 CPU
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******************************************************************************/
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UINT8 CDSB1::Read8(UINT32 addr)
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{
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// ROM: 0x0000-0x7FFF
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if (addr < 0x8000)
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return progROM[addr];
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// RAM: 0x8000-0xFFFF
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return ram[addr&0x7FFF];
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}
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void CDSB1::Write8(UINT32 addr, UINT8 data)
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{
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if (addr >= 0x8000)
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ram[addr&0x7FFF] = data;
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}
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void CDSB1::IOWrite8(UINT32 addr, UINT8 data)
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{
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switch ((addr&0xFF))
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{
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case 0xE0: // MPEG trigger
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mpegState = data;
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if (data == 0) // stop
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{
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MpegDec::Stop();
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return;
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}
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if (data == 1) // play without loop
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{
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//printf("====> Playing %06X (mpegEnd=%06X)\n", mpegStart, mpegEnd);
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usingLoopStart = 0; // save the settings of the MPEG currently playing
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usingLoopEnd = 0;
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usingMPEGStart = mpegStart;
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usingMPEGEnd = mpegEnd;
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MpegDec::SetMemory(&mpegROM[mpegStart], mpegEnd - mpegStart, false);
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return;
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}
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if (data == 2) // play with loop (NOTE: I don't think this actually loops b/c MPEG_PlayMemory() clears lstart)
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{
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//printf("====> Playing w/ loop %06X (mpegEnd=%06X, loopStart=%06X, loopEnd=%06X)\n", mpegStart, mpegEnd, loopStart, loopEnd);
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usingLoopStart = 0; // MPEG_PlayMemory() clears these settings and Z80 will set them up later
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usingLoopEnd = 0;
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usingMPEGStart = mpegStart;
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usingMPEGEnd = mpegEnd;
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MpegDec::SetMemory(&mpegROM[mpegStart], mpegEnd - mpegStart, false); // assume not looped for now
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return;
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}
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break;
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case 0xE2: // MPEG start, high byte
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startLatch &= 0x00FFFF;
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startLatch |= ((UINT32)data) << 16;
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break;
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case 0xE3: // MPEG start, middle byte
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startLatch &= 0xFF00FF;
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startLatch |= ((UINT32)data) << 8;
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break;
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case 0xE4: // MPEG start, low byte
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startLatch &= 0xFFFF00;
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startLatch |= data;
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if (mpegState == 0)
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{
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mpegStart = startLatch;
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//printf("mpegStart = %08X\n", mpegStart);
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}
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else
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{
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loopStart = startLatch;
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//printf("loopStart = %08X\n", loopStart);
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// SWA: if loop end is zero, it means "keep previous end marker"
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if (loopEnd == 0)
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{
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usingLoopStart = loopStart;
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usingLoopEnd = mpegEnd-loopStart;
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MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
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}
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else
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{
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usingLoopStart = loopStart;
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usingLoopEnd = loopEnd-loopStart;
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MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
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}
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}
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break;
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case 0xE5: // MPEG end, high byte
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endLatch &= 0x00FFFF;
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endLatch |= ((UINT32)data) << 16;
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break;
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case 0xE6: // MPEG end, middle byte
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endLatch &= 0xFF00FF;
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endLatch |= ((UINT32)data) << 8;
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break;
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case 0xE7: // MPEG end, low byte
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endLatch &= 0xFFFF00;
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endLatch |= data;
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if (mpegState == 0)
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{
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mpegEnd = endLatch;
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//printf("mpegEnd = %08X\n", mpegEnd);
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}
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else
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{
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loopEnd = endLatch;
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usingLoopStart = loopStart;
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usingLoopEnd = loopEnd-loopStart;
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MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
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//printf("loopEnd = %08X\n", loopEnd);
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}
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break;
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case 0xE8: // MPEG volume
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volume = 0x7F-data;
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//printf("Set Volume: %02X\n", volume);
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break;
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case 0xE9: // MPEG stereo
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stereo = data;
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break;
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case 0xF0: // command echo back
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break;
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default:
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//printf("Z80 Port %02X=%08X\n", addr, data);
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break;
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}
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}
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UINT8 CDSB1::IORead8(UINT32 addr)
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{
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int progress;
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switch ((addr&0xFF))
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{
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case 0xE2: // MPEG position, high byte
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progress = MpegDec::GetPosition();
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progress += mpegStart; // byte address currently playing
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return (progress>>16)&0xFF;
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case 0xE3: // MPEG position, middle byte
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progress = MpegDec::GetPosition();
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progress += mpegStart;
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return (progress>>8)&0xFF;
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case 0xE4: // MPEG position, low byte
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progress = MpegDec::GetPosition();
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progress += mpegStart;
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return progress&0xFF;
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case 0xF0: // Latch
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UINT8 d;
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d = fifo[fifoIdxR]; // retrieve next command byte
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if (fifoIdxR != fifoIdxW) // if these are equal, nothing has been written yet (don't advance)
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{
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fifoIdxR++;
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fifoIdxR &= 127;
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}
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if (fifoIdxR == fifoIdxW) // FIFO empty?
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status &= ~2; // yes, indicate no commands left
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else
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status |= 2;
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Z80.SetINT(false); // clear IRQ
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//printf("Z80: INT cleared, read from FIFO\n");
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return d;
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case 0xF1: // Status
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/*
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* Bit 0: Must be 1 for most games.
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* Bit 1: Command pending (used by SWA instead of IRQ)
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* SWA requires (status&0x38)==0 or else it loops endlessly
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*/
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return status;
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}
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//printf("Z80 Port Read %02X\n", addr);
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return 0;
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}
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static int Z80IRQCallback(CZ80 *Z80)
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{
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return 0x38;
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}
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void CDSB1::SendCommand(UINT8 data)
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{
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/*
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* Commands are buffered in a FIFO. This probably does not actually exist
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* on the real DSB but is necessary because the Z80 is not really synced
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* up with the other CPUs and must process all commands it has received
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* over the course of a frame at once.
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*/
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fifo[fifoIdxW++] = data;
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fifoIdxW &= 127;
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//printf("Write FIFO: %02X\n", data);
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// Have we caught up to the read pointer?
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#ifdef DEBUG
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if (fifoIdxW == fifoIdxR)
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printf("DSB1 FIFO overflow!\n");
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#endif
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}
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void CDSB1::RunFrame(INT16 *audioL, INT16 *audioR)
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{
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int cycles;
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UINT8 v;
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if (!m_config["EmulateDSB"].ValueAs<bool>())
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{
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// DSB code applies SCSP volume, too, so we must still mix
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memset(mpegL, 0, (32000/60+2)*sizeof(INT16));
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memset(mpegR, 0, (32000/60+2)*sizeof(INT16));
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retainedSamples = Resampler.UpSampleAndMix(audioL, audioR, mpegL, mpegR, 0, 0, 44100/60, 32000/60+2, 44100, 32000);
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return;
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}
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// While FIFO not empty, fire interrupts, run for up to one frame
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for (cycles = (4000000/60); (cycles > 0) && (fifoIdxR != fifoIdxW); )
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{
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Z80.SetINT(true); // fire an IRQ to indicate pending command
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//printf("Z80 INT fired\n");
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cycles -= Z80.Run(500);
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}
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// Run remaining cycles
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Z80.Run(cycles);
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//printf("VOLUME=%02X STEREO=%02X\n", volume, stereo);
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// Convert volume from 0x00-0x7F -> 0x00-0xFF
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v = (UINT8) ((float) 255.0f * (float) volume /127.0f);
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// Decode MPEG for this frame
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MpegDec::DecodeAudio(&mpegL[retainedSamples], &mpegR[retainedSamples], 32000 / 60 - retainedSamples + 2);
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retainedSamples = Resampler.UpSampleAndMix(audioL, audioR, mpegL, mpegR, v, v, 44100/60, 32000/60+2, 44100, 32000);
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}
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void CDSB1::Reset(void)
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{
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MpegDec::Stop();
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Resampler.Reset();
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retainedSamples = 0;
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memset(fifo, 0, sizeof(fifo));
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fifoIdxW = fifoIdxR = 0;
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status = 1;
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mpegState = 0; // why doesn't RB ever init this?
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volume = 0x7F; // full volume
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usingLoopStart = 0;
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// Even if DSB emulation is disabled, must reset to establish valid Z80 state
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Z80.Reset();
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DebugLog("DSB1 Reset\n");
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}
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void CDSB1::SaveState(CBlockFile *StateFile)
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{
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UINT32 playOffset, endOffset;
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UINT8 isPlaying;
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StateFile->NewBlock("DSB1", __FILE__);
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// MPEG playback state
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isPlaying = (UINT8)MpegDec::IsLoaded();
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playOffset = (UINT32)MpegDec::GetPosition();
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endOffset = 0;
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StateFile->Write(&isPlaying, sizeof(isPlaying));
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StateFile->Write(&playOffset, sizeof(playOffset));
|
|
StateFile->Write(&endOffset, sizeof(endOffset));
|
|
StateFile->Write(&usingMPEGStart, sizeof(usingMPEGStart));
|
|
StateFile->Write(&usingMPEGEnd, sizeof(usingMPEGEnd));
|
|
StateFile->Write(&usingLoopStart, sizeof(usingLoopStart));
|
|
StateFile->Write(&usingLoopEnd, sizeof(usingLoopEnd));
|
|
|
|
// MPEG board state
|
|
StateFile->Write(ram, 0x8000);
|
|
StateFile->Write(fifo, sizeof(fifo));
|
|
StateFile->Write(&fifoIdxR, sizeof(fifoIdxR));
|
|
StateFile->Write(&fifoIdxW, sizeof(fifoIdxW));
|
|
StateFile->Write(&mpegStart, sizeof(mpegStart));
|
|
StateFile->Write(&mpegEnd, sizeof(mpegEnd));
|
|
StateFile->Write(&mpegState, sizeof(mpegState));
|
|
StateFile->Write(&loopStart, sizeof(loopStart));
|
|
StateFile->Write(&loopEnd, sizeof(loopEnd));
|
|
StateFile->Write(&status, sizeof(status));
|
|
StateFile->Write(&cmdLatch, sizeof(cmdLatch));
|
|
StateFile->Write(&volume, sizeof(volume));
|
|
StateFile->Write(&stereo, sizeof(stereo));
|
|
|
|
// Z80 CPU state
|
|
Z80.SaveState(StateFile, "DSB1 Z80");
|
|
}
|
|
|
|
void CDSB1::LoadState(CBlockFile *StateFile)
|
|
{
|
|
UINT32 playOffset, endOffset;
|
|
UINT8 isPlaying;
|
|
|
|
if (OKAY != StateFile->FindBlock("DSB1"))
|
|
{
|
|
ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupt.");
|
|
return;
|
|
}
|
|
|
|
StateFile->Read(&isPlaying, sizeof(isPlaying));
|
|
StateFile->Read(&playOffset, sizeof(playOffset));
|
|
StateFile->Read(&endOffset, sizeof(endOffset));
|
|
StateFile->Read(&usingMPEGStart, sizeof(usingMPEGStart));
|
|
StateFile->Read(&usingMPEGEnd, sizeof(usingMPEGEnd));
|
|
StateFile->Read(&usingLoopStart, sizeof(usingLoopStart));
|
|
StateFile->Read(&usingLoopEnd, sizeof(usingLoopEnd));
|
|
StateFile->Read(ram, 0x8000);
|
|
StateFile->Read(fifo, sizeof(fifo));
|
|
StateFile->Read(&fifoIdxR, sizeof(fifoIdxR));
|
|
StateFile->Read(&fifoIdxW, sizeof(fifoIdxW));
|
|
StateFile->Read(&mpegStart, sizeof(mpegStart));
|
|
StateFile->Read(&mpegEnd, sizeof(mpegEnd));
|
|
StateFile->Read(&mpegState, sizeof(mpegState));
|
|
StateFile->Read(&loopStart, sizeof(loopStart));
|
|
StateFile->Read(&loopEnd, sizeof(loopEnd));
|
|
StateFile->Read(&status, sizeof(status));
|
|
StateFile->Read(&cmdLatch, sizeof(cmdLatch));
|
|
StateFile->Read(&volume, sizeof(volume));
|
|
StateFile->Read(&stereo, sizeof(stereo));
|
|
|
|
Z80.LoadState(StateFile, "DSB1 Z80");
|
|
|
|
// Restart MPEG audio at the appropriate position
|
|
if (isPlaying)
|
|
{
|
|
MpegDec::SetMemory(&mpegROM[usingMPEGStart], usingMPEGEnd - usingMPEGStart, false);
|
|
|
|
if (usingLoopEnd != 0) { // only if looping was actually enabled
|
|
MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
|
|
}
|
|
|
|
MpegDec::SetPosition(playOffset);
|
|
}
|
|
else {
|
|
MpegDec::Stop();
|
|
}
|
|
}
|
|
|
|
// Offsets of memory regions within DSB1's pool
|
|
#define DSB1_OFFSET_RAM 0 // 32KB Z80 RAM
|
|
#define DSB1_OFFSET_MPEG_LEFT 0x8000 // 1604 bytes (48 KHz max., 1/60th second, 2 extra = 2*(48000/60+2)) left MPEG buffer
|
|
#define DSB1_OFFSET_MPEG_RIGHT 0x8644 // 1604 bytes right MPEG buffer
|
|
#define DSB1_MEMORY_POOL_SIZE (0x8000 + 0x644 + 0x644)
|
|
|
|
bool CDSB1::Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr)
|
|
{
|
|
float memSizeMB = (float)DSB1_MEMORY_POOL_SIZE/(float)0x100000;
|
|
|
|
// Receive ROM
|
|
progROM = progROMPtr;
|
|
mpegROM = mpegROMPtr;
|
|
|
|
// Allocate memory pool
|
|
memoryPool = new(std::nothrow) UINT8[DSB1_MEMORY_POOL_SIZE];
|
|
if (NULL == memoryPool)
|
|
return ErrorLog("Insufficient memory for DSB1 board (needs %1.1f MB).", memSizeMB);
|
|
memset(memoryPool, 0, DSB1_MEMORY_POOL_SIZE);
|
|
|
|
// Set up memory pointers
|
|
ram = &memoryPool[DSB1_OFFSET_RAM];
|
|
mpegL = (INT16 *) &memoryPool[DSB1_OFFSET_MPEG_LEFT];
|
|
mpegR = (INT16 *) &memoryPool[DSB1_OFFSET_MPEG_RIGHT];
|
|
|
|
// Initialize Z80 CPU
|
|
Z80.Init(this, Z80IRQCallback);
|
|
|
|
retainedSamples = 0;
|
|
|
|
return OKAY;
|
|
}
|
|
|
|
CZ80 *CDSB1::GetZ80(void)
|
|
{
|
|
return &Z80;
|
|
}
|
|
|
|
CDSB1::CDSB1(const Util::Config::Node &config)
|
|
: m_config(config),
|
|
Resampler(config)
|
|
{
|
|
progROM = NULL;
|
|
mpegROM = NULL;
|
|
memoryPool = NULL;
|
|
ram = NULL;
|
|
mpegL = NULL;
|
|
mpegR = NULL;
|
|
|
|
// must init these otherwise we end up trying to read illegal addresses
|
|
mpegStart = 0;
|
|
mpegEnd = 0;
|
|
mpegState = 0;
|
|
loopStart = 0;
|
|
loopEnd = 0;
|
|
|
|
DebugLog("Built DSB1 Board\n");
|
|
}
|
|
|
|
CDSB1::~CDSB1(void)
|
|
{
|
|
if (memoryPool != NULL)
|
|
{
|
|
delete [] memoryPool;
|
|
memoryPool = NULL;
|
|
}
|
|
|
|
progROM = NULL;
|
|
mpegROM = NULL;
|
|
ram = NULL;
|
|
mpegL = NULL;
|
|
mpegR = NULL;
|
|
|
|
DebugLog("Destroyed DSB1 Board\n");
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Digital Sound Board Type 2: 68K CPU
|
|
******************************************************************************/
|
|
|
|
// MPEG state machine
|
|
enum
|
|
{
|
|
ST_IDLE = 0,
|
|
ST_GOT14, // start/loop addr
|
|
ST_14_0,
|
|
ST_14_1,
|
|
ST_GOT24, // end addr
|
|
ST_24_0,
|
|
ST_24_1,
|
|
ST_GOT74,
|
|
ST_GOTA0,
|
|
ST_GOTA1,
|
|
ST_GOTA3,
|
|
ST_GOTA4,
|
|
ST_GOTA5,
|
|
ST_GOTA7,
|
|
ST_GOTB0,
|
|
ST_GOTB1,
|
|
ST_GOTB2,
|
|
ST_GOTB4,
|
|
ST_GOTB5,
|
|
ST_GOTB6
|
|
};
|
|
|
|
static const char *stateName[] =
|
|
{
|
|
"idle",
|
|
"st_got_14",
|
|
"st_14_0",
|
|
"st_14_1",
|
|
"st_got24",
|
|
"st_24_0",
|
|
"st_24_1",
|
|
"st_got74",
|
|
"st_gota0",
|
|
"st_gota1",
|
|
"st_gota3",
|
|
"st_gota4",
|
|
"st_gota5",
|
|
"st_gota7",
|
|
"st_gotb0",
|
|
"st_gotb1",
|
|
"st_gotb2",
|
|
"st_gotb4",
|
|
"st_gotb5",
|
|
"st_gotb6"
|
|
};
|
|
|
|
void CDSB2::WriteMPEGFIFO(UINT8 byte)
|
|
{
|
|
//printf("fifo: %x (state %s)\n", byte, stateName[mpegState]);
|
|
switch (mpegState)
|
|
{
|
|
case ST_IDLE:
|
|
if (byte == 0x14) mpegState = ST_GOT14;
|
|
else if (byte == 0x15) mpegState = ST_GOT14;
|
|
else if (byte == 0x24) mpegState = ST_GOT24;
|
|
else if (byte == 0x25) mpegState = ST_GOT24;
|
|
|
|
else if (byte == 0x74 || byte == 0x75) // "start play"
|
|
{
|
|
usingLoopStart = 0;
|
|
usingLoopEnd = 0;
|
|
usingMPEGStart = mpegStart;
|
|
usingMPEGEnd = mpegEnd;
|
|
playing = 1;
|
|
|
|
MpegDec::SetMemory(&mpegROM[mpegStart], mpegEnd - mpegStart, false);
|
|
|
|
mpegState = ST_IDLE;
|
|
}
|
|
|
|
else if (byte == 0x84 || byte == 0x85)
|
|
{
|
|
MpegDec::Stop();
|
|
playing = 0;
|
|
}
|
|
|
|
else if (byte == 0xa0) mpegState = ST_GOTA0;
|
|
else if (byte == 0xa1) mpegState = ST_GOTA1;
|
|
else if (byte == 0xA3) mpegState = ST_GOTA3; // volume (front right?)
|
|
else if (byte == 0xa4) mpegState = ST_GOTA4;
|
|
else if (byte == 0xa5) mpegState = ST_GOTA5;
|
|
else if (byte == 0xA7) mpegState = ST_GOTA7; // volume (rear right?)
|
|
|
|
else if (byte == 0xb0) mpegState = ST_GOTB0;
|
|
else if (byte == 0xb1) mpegState = ST_GOTB1;
|
|
else if (byte == 0xB2) mpegState = ST_GOTB2; // volume (front left?)
|
|
else if (byte == 0xb4) mpegState = ST_GOTB4;
|
|
else if (byte == 0xb5) mpegState = ST_GOTB5;
|
|
else if (byte == 0xB6) mpegState = ST_GOTB6; // volume (rear left?)
|
|
|
|
break;
|
|
|
|
case ST_GOT14:
|
|
mpegStart &= 0x00FFFF;
|
|
mpegStart |= (byte<<16);
|
|
mpegState++;
|
|
break;
|
|
case ST_14_0:
|
|
mpegStart &= 0xFF00FF;
|
|
mpegStart |= (byte<<8);
|
|
mpegState++;
|
|
break;
|
|
case ST_14_1:
|
|
mpegStart &= 0xFFFF00;
|
|
mpegStart |= (byte);
|
|
mpegState = ST_IDLE;
|
|
|
|
if (playing)
|
|
{
|
|
usingLoopStart = mpegStart;
|
|
usingLoopEnd = mpegEnd - mpegStart;
|
|
MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
|
|
}
|
|
|
|
break;
|
|
case ST_GOT24:
|
|
mpegEnd &= 0x00FFFF;
|
|
mpegEnd |= (byte<<16);
|
|
mpegState++;
|
|
break;
|
|
case ST_24_0:
|
|
mpegEnd &= 0xFF00FF;
|
|
mpegEnd |= (byte<<8);
|
|
mpegState++;
|
|
break;
|
|
case ST_24_1:
|
|
mpegEnd &= 0xFFFF00;
|
|
mpegEnd |= (byte);
|
|
|
|
stereo = StereoMode::Stereo;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
|
|
case ST_GOTA0:
|
|
stereo = (byte != 0x00) ? StereoMode::MonoLeft : StereoMode::Stereo;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
|
|
case ST_GOTA4: // dayto2pe plays advertise tune from this state by writing 0x75
|
|
mpegState = ST_IDLE;
|
|
if (byte == 0x75)
|
|
{
|
|
usingLoopStart = 0;
|
|
usingLoopEnd = 0;
|
|
usingMPEGStart = mpegStart;
|
|
usingMPEGEnd = mpegEnd;
|
|
playing = 1;
|
|
MpegDec::SetMemory(&mpegROM[mpegStart], mpegEnd - mpegStart, false);
|
|
}
|
|
break;
|
|
case ST_GOTA5:
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTB1:
|
|
stereo = (byte != 0x00) ? StereoMode::MonoRight : StereoMode::Stereo;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTB4:
|
|
mpegState = ST_IDLE;
|
|
if (byte == 0x96)
|
|
{
|
|
MpegDec::Stop();
|
|
playing = 0;
|
|
}
|
|
break;
|
|
case ST_GOTB5:
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
|
|
/*
|
|
* Speaker Volume:
|
|
*
|
|
* Daytona 2 uses B6, A7 for rear speakers; B2, A3 for front speakers.
|
|
*
|
|
* Star Wars Trilogy uses B0, A1 but B4, A4, B1, A1, B5, and A5 may be
|
|
* volume/speaker related.
|
|
*
|
|
* Sega Rally 2 uses B0, A0 and B4, A4 when setting all four but B0, A1
|
|
* when only setting two (in-game)
|
|
*/
|
|
case ST_GOTB6: // rear left(?) volume
|
|
volume[0] = byte;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTB0: // left volume
|
|
volume[0] = byte;
|
|
//printf("Set L Volume: %02X\n", byte);
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTA7: // rear right(?) volume
|
|
volume[1] = byte;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTA1: // right volume
|
|
volume[1] = byte;
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
/*case ST_GOTA0:
|
|
volume[1] = byte;
|
|
//printf("Set R Volume: %02X\n", byte);
|
|
mpegState = ST_IDLE;
|
|
break;*/
|
|
case ST_GOTB2:
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
case ST_GOTA3:
|
|
mpegState = ST_IDLE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
UINT8 CDSB2::Read8(UINT32 addr)
|
|
{
|
|
if (addr < (128*1024))
|
|
return progROM[addr^1];
|
|
|
|
if (addr == 0xc00001)
|
|
{
|
|
return cmdLatch;
|
|
}
|
|
if (addr == 0xc00003) // bit 0 = command valid
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if (addr == 0xe80001)
|
|
{
|
|
return 0x01; // MPEG busy status: bit 1 = busy
|
|
} // polled by irq2, stored | 0x10 at f01010
|
|
|
|
if ((addr >= 0xf00000) && (addr < 0xf10000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
return ram[addr^1];
|
|
}
|
|
|
|
//printf("R8 @ %x\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
UINT16 CDSB2::Read16(UINT32 addr)
|
|
{
|
|
if (addr < (128*1024))
|
|
{
|
|
return *(UINT16 *) &progROM[addr];
|
|
}
|
|
if ((addr >= 0xf00000) && (addr < 0xf20000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
return *(UINT16 *) &ram[addr];
|
|
}
|
|
|
|
//printf("R16 @ %x\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
UINT32 CDSB2::Read32(UINT32 addr)
|
|
{
|
|
UINT32 hi, lo;
|
|
|
|
if (addr < (128*1024))
|
|
{
|
|
hi = *(UINT16 *) &progROM[addr];
|
|
lo = *(UINT16 *) &progROM[addr+2];
|
|
return (hi<<16)|lo;
|
|
}
|
|
if ((addr >= 0xf00000) && (addr < 0xf20000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
hi = *(UINT16 *) &ram[addr];
|
|
lo = *(UINT16 *) &ram[addr+2];
|
|
return (hi<<16)|lo;
|
|
}
|
|
//printf("R32 @ %x\n", addr);
|
|
return 0;
|
|
}
|
|
|
|
void CDSB2::Write8(UINT32 addr, UINT8 data)
|
|
{
|
|
if ((addr >= 0xf00000) && (addr < 0xf20000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
ram[addr^1] = data;
|
|
return;
|
|
}
|
|
|
|
if (addr == 0xd00001) return;
|
|
|
|
if (addr == 0xe00003)
|
|
{
|
|
WriteMPEGFIFO(data);
|
|
return;
|
|
}
|
|
|
|
//printf("W8: %x @ %x (PC=%x)\n", data, addr, m68k_get_reg(NULL, M68K_REG_PC));
|
|
}
|
|
|
|
void CDSB2::Write16(UINT32 addr, UINT16 data)
|
|
{
|
|
if ((addr >= 0xf00000) && (addr < 0xf20000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
*(UINT16 *) &ram[addr] = data;
|
|
return;
|
|
}
|
|
//printf("W16: %x @ %x\n", data, addr);
|
|
}
|
|
|
|
void CDSB2::Write32(UINT32 addr, UINT32 data)
|
|
{
|
|
if ((addr >= 0xf00000) && (addr < 0xf20000))
|
|
{
|
|
addr &= 0x1ffff;
|
|
*(UINT16 *) &ram[addr+0] = (data>>16);
|
|
*(UINT16 *) &ram[addr+2] = data&0xFFFF;
|
|
return;
|
|
}
|
|
//printf("W32: %x @ %x\n", data, addr);
|
|
}
|
|
|
|
void CDSB2::SendCommand(UINT8 data)
|
|
{
|
|
/*
|
|
* Commands are buffered in a FIFO. This probably does not actually exist
|
|
* on the real DSB but is necessary because the 68K is not really synced
|
|
* up with the other CPUs and must process all commands it has received
|
|
* over the course of a frame at once.
|
|
*/
|
|
fifo[fifoIdxW++] = data;
|
|
fifoIdxW &= 255;
|
|
//printf("Write FIFO: %02X\n", data);
|
|
|
|
// Have we caught up to the read pointer?
|
|
#ifdef DEBUG
|
|
if (fifoIdxW == fifoIdxR)
|
|
printf("DSB2 FIFO overflow!\n");
|
|
#endif
|
|
}
|
|
|
|
|
|
void CDSB2::RunFrame(INT16 *audioL, INT16 *audioR)
|
|
{
|
|
if (!m_config["EmulateDSB"].ValueAs<bool>())
|
|
{
|
|
// DSB code applies SCSP volume, too, so we must still mix
|
|
memset(mpegL, 0, (32000 / 60 + 2) * sizeof(INT16));
|
|
memset(mpegR, 0, (32000 / 60 + 2) * sizeof(INT16));
|
|
retainedSamples = Resampler.UpSampleAndMix(audioL, audioR, mpegL, mpegR, volume[0], volume[1], 44100 / 60, 32000 / 60 + 2, 44100, 32000);
|
|
return;
|
|
}
|
|
|
|
M68KSetContext(&M68K);
|
|
//printf("DSB2 run frame PC=%06X\n", M68KGetPC());
|
|
|
|
// While FIFO not empty...
|
|
while (fifoIdxR != fifoIdxW)
|
|
{
|
|
cmdLatch = fifo[fifoIdxR]; // retrieve next command byte
|
|
fifoIdxR++;
|
|
fifoIdxR &= 255;
|
|
|
|
M68KSetIRQ(1); // indicate pending command
|
|
//printf("68K INT fired\n");
|
|
m_cyclesElapsedThisFrame += M68KRun(500);
|
|
}
|
|
|
|
// Matthew Daniels made the interesting discovery that IRQ2 may in fact be a timer interrupt
|
|
// rather than a per-frame interrupt.For Daytona 2 and Sega Rally 2, assuming a value
|
|
// of 1KHz fixes music fade outs and some timing issues. It is very likely this is a
|
|
// configurable timer and we should be on the look-out for games which appear to use
|
|
// different values. It is equally likely that all games share a similar code base and
|
|
// use 1KHz as the timer rate.
|
|
while (m_cyclesElapsedThisFrame < k_framePeriod)
|
|
{
|
|
if (m_cyclesElapsedThisFrame >= m_nextTimerInterruptCycles)
|
|
{
|
|
// Fire timer interrupt and schedule next one
|
|
M68KSetIRQ(2);
|
|
m_nextTimerInterruptCycles += k_timerPeriod;
|
|
}
|
|
int cyclesToRun = (std::min)(m_nextTimerInterruptCycles, k_framePeriod) - m_cyclesElapsedThisFrame;
|
|
m_cyclesElapsedThisFrame += M68KRun(cyclesToRun);
|
|
}
|
|
m_cyclesElapsedThisFrame -= k_framePeriod;
|
|
m_nextTimerInterruptCycles -= k_framePeriod;
|
|
|
|
M68KGetContext(&M68K);
|
|
|
|
// Decode MPEG for this frame
|
|
MpegDec::DecodeAudio(&mpegL[retainedSamples], &mpegR[retainedSamples], 32000 / 60 - retainedSamples + 2);
|
|
|
|
INT16 *leftChannelSource = nullptr;
|
|
INT16 *rightChannelSource = nullptr;
|
|
UINT8 volL = 0, volR = 0;
|
|
|
|
switch (stereo)
|
|
{
|
|
default:
|
|
case StereoMode::Stereo:
|
|
leftChannelSource = mpegL;
|
|
rightChannelSource = mpegR;
|
|
volL = volume[0];
|
|
volR = volume[1];
|
|
break;
|
|
case StereoMode::MonoLeft:
|
|
leftChannelSource = mpegL;
|
|
rightChannelSource = mpegL;
|
|
volL = volume[0];
|
|
volR = volume[0];
|
|
break;
|
|
case StereoMode::MonoRight:
|
|
leftChannelSource = mpegR;
|
|
rightChannelSource = mpegR;
|
|
volL = volume[1];
|
|
volR = volume[1];
|
|
break;
|
|
}
|
|
|
|
retainedSamples = Resampler.UpSampleAndMix(audioL, audioR, leftChannelSource, rightChannelSource, volL, volR, 44100 / 60, 32000 / 60 + 2, 44100, 32000);
|
|
}
|
|
|
|
void CDSB2::Reset(void)
|
|
{
|
|
MpegDec::Stop();
|
|
Resampler.Reset();
|
|
retainedSamples = 0;
|
|
|
|
memset(fifo, 0, sizeof(fifo));
|
|
fifoIdxW = fifoIdxR = 0;
|
|
|
|
mpegState = ST_IDLE;
|
|
mpegStart = 0;
|
|
mpegEnd = 0;
|
|
playing = 0;
|
|
volume[0] = 0xFF; // set to max volume in case we miss the volume commands
|
|
volume[1] = 0xFF;
|
|
stereo = StereoMode::Stereo;
|
|
|
|
// Even if DSB emulation is disabled, must reset to establish valid Z80 state
|
|
M68KSetContext(&M68K);
|
|
M68KReset();
|
|
//printf("DSB2 PC=%06X\n", M68KGetPC());
|
|
M68KGetContext(&M68K);
|
|
|
|
m_cyclesElapsedThisFrame = 0;
|
|
m_nextTimerInterruptCycles = k_timerPeriod;
|
|
|
|
DebugLog("DSB2 Reset\n");
|
|
}
|
|
|
|
void CDSB2::SaveState(CBlockFile *StateFile)
|
|
{
|
|
UINT32 playOffset, endOffset;
|
|
UINT8 isPlaying;
|
|
|
|
StateFile->NewBlock("DSB2", __FILE__);
|
|
|
|
// MPEG playback state
|
|
isPlaying = (UINT8)MpegDec::IsLoaded();
|
|
playOffset = (UINT32)MpegDec::GetPosition();
|
|
endOffset = 0;
|
|
|
|
StateFile->Write(&isPlaying, sizeof(isPlaying));
|
|
StateFile->Write(&playOffset, sizeof(playOffset));
|
|
StateFile->Write(&endOffset, sizeof(endOffset));
|
|
StateFile->Write(&usingMPEGStart, sizeof(usingMPEGStart));
|
|
StateFile->Write(&usingMPEGEnd, sizeof(usingMPEGEnd));
|
|
StateFile->Write(&usingLoopStart, sizeof(usingLoopStart));
|
|
StateFile->Write(&usingLoopEnd, sizeof(usingLoopEnd));
|
|
|
|
// MPEG board state
|
|
StateFile->Write(ram, 0x20000);
|
|
StateFile->Write(fifo, sizeof(fifo));
|
|
StateFile->Write(&fifoIdxR, sizeof(fifoIdxR));
|
|
StateFile->Write(&fifoIdxW, sizeof(fifoIdxW));
|
|
StateFile->Write(&cmdLatch, sizeof(cmdLatch));
|
|
StateFile->Write(&mpegState, sizeof(mpegState));
|
|
StateFile->Write(&mpegStart, sizeof(mpegStart));
|
|
StateFile->Write(&mpegEnd, sizeof(mpegEnd));
|
|
StateFile->Write(&playing, sizeof(playing));
|
|
StateFile->Write(volume, sizeof(volume));
|
|
StateFile->Write(&stereo, sizeof(stereo));
|
|
|
|
// 68K CPU state
|
|
M68KSetContext(&M68K);
|
|
M68KSaveState(StateFile, "DSB2 68K");
|
|
|
|
//DEBUG
|
|
//printf("DSB2 PC=%06X\n", M68KGetPC());
|
|
//printf("mpegStart=%X, mpegEnd=%X\n", mpegStart, mpegEnd);
|
|
//printf("usingMPEGStart=%X, usingMPEGEnd=%X\n", usingMPEGStart, usingMPEGEnd);
|
|
//printf("usingLoopStart=%X, usingLoopEnd=%X\n", usingLoopStart, usingLoopEnd);
|
|
}
|
|
|
|
void CDSB2::LoadState(CBlockFile *StateFile)
|
|
{
|
|
UINT32 playOffset, endOffset;
|
|
UINT8 isPlaying;
|
|
|
|
if (OKAY != StateFile->FindBlock("DSB2"))
|
|
{
|
|
ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupt.");
|
|
return;
|
|
}
|
|
|
|
StateFile->Read(&isPlaying, sizeof(isPlaying));
|
|
StateFile->Read(&playOffset, sizeof(playOffset));
|
|
StateFile->Read(&endOffset, sizeof(endOffset));
|
|
StateFile->Read(&usingMPEGStart, sizeof(usingMPEGStart));
|
|
StateFile->Read(&usingMPEGEnd, sizeof(usingMPEGEnd));
|
|
StateFile->Read(&usingLoopStart, sizeof(usingLoopStart));
|
|
StateFile->Read(&usingLoopEnd, sizeof(usingLoopEnd));
|
|
|
|
StateFile->Read(ram, 0x20000);
|
|
StateFile->Read(fifo, sizeof(fifo));
|
|
StateFile->Read(&fifoIdxR, sizeof(fifoIdxR));
|
|
StateFile->Read(&fifoIdxW, sizeof(fifoIdxW));
|
|
StateFile->Read(&cmdLatch, sizeof(cmdLatch));
|
|
StateFile->Read(&mpegState, sizeof(mpegState));
|
|
StateFile->Read(&mpegStart, sizeof(mpegStart));
|
|
StateFile->Read(&mpegEnd, sizeof(mpegEnd));
|
|
StateFile->Read(&playing, sizeof(playing));
|
|
StateFile->Read(volume, sizeof(volume));
|
|
StateFile->Read(&stereo, sizeof(stereo));
|
|
|
|
M68KSetContext(&M68K);
|
|
M68KLoadState(StateFile, "DSB2 68K");
|
|
M68KGetContext(&M68K);
|
|
|
|
// Technically these should be saved/restored rather than being reset but that would mean
|
|
// the save state format has to be modified and the difference would be imperceptible anyway
|
|
m_cyclesElapsedThisFrame = 0;
|
|
m_nextTimerInterruptCycles = k_timerPeriod;
|
|
|
|
// Restart MPEG audio at the appropriate position
|
|
if (isPlaying)
|
|
{
|
|
MpegDec::SetMemory(&mpegROM[usingMPEGStart], usingMPEGEnd - usingMPEGStart, false);
|
|
|
|
if (usingLoopEnd != 0) { // only if looping was actually enabled
|
|
MpegDec::UpdateMemory(&mpegROM[usingLoopStart], usingLoopEnd, true);
|
|
}
|
|
|
|
MpegDec::SetPosition(playOffset);
|
|
}
|
|
else {
|
|
MpegDec::Stop();
|
|
}
|
|
|
|
//DEBUG
|
|
//printf("DSB2 PC=%06X\n", M68KGetPC());
|
|
//printf("mpegStart=%X, mpegEnd=%X\n", mpegStart, mpegEnd);
|
|
//printf("usingMPEGStart=%X, usingMPEGEnd=%X\n", usingMPEGStart, usingMPEGEnd);
|
|
//printf("usingLoopStart=%X, usingLoopEnd=%X\n", usingLoopStart, usingLoopEnd);
|
|
|
|
}
|
|
|
|
// Offsets of memory regions within DSB2's pool
|
|
#define DSB2_OFFSET_RAM 0 // 128KB 68K RAM
|
|
#define DSB2_OFFSET_MPEG_LEFT 0x20000 // 1604 bytes (48 KHz max., 1/60th second, 2 extra = 2*(48000/60+2)) left MPEG buffer
|
|
#define DSB2_OFFSET_MPEG_RIGHT 0x20644 // 1604 bytes right MPEG buffer
|
|
#define DSB2_MEMORY_POOL_SIZE (0x20000 + 0x644 + 0x644)
|
|
|
|
bool CDSB2::Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr)
|
|
{
|
|
float memSizeMB = (float)DSB2_MEMORY_POOL_SIZE/(float)0x100000;
|
|
|
|
// Receive ROM
|
|
progROM = progROMPtr;
|
|
mpegROM = mpegROMPtr;
|
|
|
|
// Allocate memory pool
|
|
memoryPool = new(std::nothrow) UINT8[DSB2_MEMORY_POOL_SIZE];
|
|
if (NULL == memoryPool)
|
|
return ErrorLog("Insufficient memory for DSB2 board (needs %1.1f MB).", memSizeMB);
|
|
memset(memoryPool, 0, DSB2_MEMORY_POOL_SIZE);
|
|
|
|
// Set up memory pointers
|
|
ram = &memoryPool[DSB2_OFFSET_RAM];
|
|
mpegL = (INT16 *) &memoryPool[DSB2_OFFSET_MPEG_LEFT];
|
|
mpegR = (INT16 *) &memoryPool[DSB2_OFFSET_MPEG_RIGHT];
|
|
|
|
// Initialize 68K CPU
|
|
M68KSetContext(&M68K);
|
|
M68KInit();
|
|
M68KAttachBus(this);
|
|
M68KSetIRQCallback(NULL); // use default behavior (autovector, clear interrupt)
|
|
M68KGetContext(&M68K);
|
|
|
|
retainedSamples = 0;
|
|
|
|
return OKAY;
|
|
}
|
|
|
|
M68KCtx *CDSB2::GetM68K(void)
|
|
{
|
|
return &M68K;
|
|
}
|
|
|
|
CDSB2::CDSB2(const Util::Config::Node &config)
|
|
: m_config(config),
|
|
Resampler(config)
|
|
{
|
|
progROM = NULL;
|
|
mpegROM = NULL;
|
|
memoryPool = NULL;
|
|
ram = NULL;
|
|
mpegL = NULL;
|
|
mpegR = NULL;
|
|
|
|
cmdLatch = 0;
|
|
mpegState = 0;
|
|
mpegStart = 0;
|
|
mpegEnd = 0;
|
|
playing = 0;
|
|
|
|
DebugLog("Built DSB2 Board\n");
|
|
}
|
|
|
|
CDSB2::~CDSB2(void)
|
|
{
|
|
if (memoryPool != NULL)
|
|
{
|
|
delete [] memoryPool;
|
|
memoryPool = NULL;
|
|
}
|
|
|
|
progROM = NULL;
|
|
mpegROM = NULL;
|
|
ram = NULL;
|
|
mpegL = NULL;
|
|
mpegR = NULL;
|
|
|
|
DebugLog("Destroyed DSB2 Board\n");
|
|
} |