Supermodel/Src/Model3/IRQ.cpp
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

130 lines
3.3 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* IRQ.cpp
*
* Model 3 IRQ controller. Implementation of the CIRQ class.
*
* To-Do List:
* -----------
* - When a proper OO CPU core is added, the CPU object should be hooked to the
* IRQ controller to assert/deassert the PowerPC IRQ line. Right now, we just
* call the PPC core directly, which should not happen in proper OO code.
*/
#include "IRQ.h"
#include "Supermodel.h"
#include "CPU/PowerPC/ppc.h"
/******************************************************************************
Save States
******************************************************************************/
void CIRQ::SaveState(CBlockFile *SaveState)
{
SaveState->NewBlock("IRQ", __FILE__);
SaveState->Write(&irqEnable, sizeof(irqEnable));
SaveState->Write(&irqState, sizeof(irqState));
}
void CIRQ::LoadState(CBlockFile *SaveState)
{
if (OKAY != SaveState->FindBlock("IRQ"))
{
ErrorLog("Unable to load IRQ controller state. Save state file is corrupt.");
return;
}
SaveState->Read(&irqEnable, sizeof(irqEnable));
SaveState->Read(&irqState, sizeof(irqState));
}
/******************************************************************************
Emulation Functions
******************************************************************************/
void CIRQ::Assert(unsigned irqBits)
{
irqState |= irqBits;
if ((irqState&irqEnable)) // low 8 bits are maskable interrupts
//ppc_set_irq_line(0);
ppc_set_irq_line(1);
if ((irqState&(~0xFF))) // any non-maskable interrupts pending?
//ppc_set_irq_line(0);
ppc_set_irq_line(1);
}
//TO-DO: CPU needs to have deassert logic!
void CIRQ::Deassert(unsigned irqBits)
{
irqState &= ~irqBits;
}
void CIRQ::WriteIRQEnable(UINT8 data)
{
irqEnable = (unsigned) data;
}
UINT8 CIRQ::ReadIRQEnable(void)
{
return (UINT8) (irqEnable&0xFF);
}
UINT8 CIRQ::ReadIRQState(void)
{
return (UINT8) (irqState&0xFF);
}
void CIRQ::Reset(void)
{
irqEnable = 0; // disable all
irqState = 0; // no IRQs pending
}
/******************************************************************************
Configuration, Initialization, and Shutdown
******************************************************************************/
void CIRQ::Init(void)
{
// this function really only exists for consistency with other device classes
}
CIRQ::CIRQ(void)
{
DebugLog("Built IRQ controller\n");
}
/*
* CIRQ::~CIRQ(void):
*
* Destructor.
*/
CIRQ::~CIRQ(void)
{
DebugLog("Destroyed IRQ controller\n");
}