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![]() The attenuation value effects the spot light on fog for the scroll fog layer. The old implemention was nearly correct but the paramaters for the mix function were swapped. |
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.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h |