mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
184 lines
3.6 KiB
C
184 lines
3.6 KiB
C
#include "model3.h"
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#include "expat.h"
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enum
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{
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ELEMENT_NONE = 1,
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ELEMENT_CONFIG,
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ELEMENT_ROMPATH,
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ELEMENT_GAMELIST,
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ELEMENT_BACKUPPATH,
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ELEMENT_WIDTH,
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ELEMENT_HEIGHT,
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ELEMENT_FULLSCREEN,
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ELEMENT_FPSLIMIT,
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ELEMENT_STRETCH,
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};
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static STRING_ID element_id[] =
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{
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{ "config", ELEMENT_CONFIG },
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{ "rom_path", ELEMENT_ROMPATH },
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{ "gamelist", ELEMENT_GAMELIST },
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{ "backup_path", ELEMENT_BACKUPPATH },
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{ "width", ELEMENT_WIDTH },
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{ "height", ELEMENT_HEIGHT },
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{ "fullscreen", ELEMENT_FULLSCREEN },
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{ "fps_limit", ELEMENT_FPSLIMIT },
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{ "stretch", ELEMENT_STRETCH },
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{ "", 0 },
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};
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static STRING_ID boolean_id[] =
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{
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{ "yes", TRUE },
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{ "no", FALSE },
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{ "", 0 },
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};
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static UINT8 *config_file;
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static int current_element;
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static void XMLCALL element_start(void *data, const char *el, const char **attr)
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{
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int element = get_string_id(el, element_id);
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if (element < 0)
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{
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message(0, "Unknown element %s while parsing XML file\n", el);
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}
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else
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{
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current_element = element;
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}
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}
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static void XMLCALL element_end(void *data, const char *el)
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{
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int element = get_string_id(el, element_id);
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if (element < 0)
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{
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message(0, "Unknown element %s while parsing XML\n", el);
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}
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else
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{
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switch (element)
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{
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case ELEMENT_CONFIG:
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case ELEMENT_ROMPATH:
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case ELEMENT_GAMELIST:
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case ELEMENT_BACKUPPATH:
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case ELEMENT_WIDTH:
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case ELEMENT_HEIGHT:
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case ELEMENT_FULLSCREEN:
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case ELEMENT_FPSLIMIT:
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case ELEMENT_STRETCH:
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{
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current_element = ELEMENT_NONE;
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break;
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}
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}
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}
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}
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static void XMLCALL character_data(void *data, const char *s, int len)
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{
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char temp[2000];
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memcpy(temp, s, len);
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temp[len] = 0;
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switch (current_element)
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{
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case ELEMENT_ROMPATH:
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{
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strcpy(m3_config.rom_path, temp);
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break;
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}
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case ELEMENT_GAMELIST:
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{
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strcpy(m3_config.rom_list, temp);
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break;
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}
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case ELEMENT_BACKUPPATH:
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{
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strcpy(m3_config.backup_path, temp);
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break;
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}
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case ELEMENT_WIDTH:
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{
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int width;
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sscanf(temp, "%d", &width);
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m3_config.width = width;
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break;
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}
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case ELEMENT_HEIGHT:
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{
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int height;
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sscanf(temp, "%d", &height);
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m3_config.height = height;
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break;
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}
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case ELEMENT_FULLSCREEN:
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{
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BOOL fullscreen = get_string_id(temp, boolean_id);
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m3_config.fullscreen = fullscreen;
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break;
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}
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case ELEMENT_FPSLIMIT:
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{
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BOOL fpslimit = get_string_id(temp, boolean_id);
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m3_config.fps_limit = fpslimit;
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break;
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}
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case ELEMENT_STRETCH:
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{
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BOOL stretch = get_string_id(temp, boolean_id);
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m3_config.stretch = stretch;
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break;
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}
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}
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}
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BOOL parse_config(const char *config_name)
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{
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XML_Parser parser;
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int length;
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FILE *file;
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file = open_file(FILE_READ|FILE_BINARY, "%s", config_name);
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if (file == NULL)
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{
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message(0, "Couldn't open %s", config_name);
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return FALSE;
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}
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length = (int)get_open_file_size(file);
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config_file = (UINT8*)malloc(length);
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if (!read_from_file(file, config_file, length))
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{
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message(0, "I/O error while reading %s", config_name);
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return FALSE;
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}
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close_file(file);
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// parse the XML file
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parser = XML_ParserCreate(NULL);
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XML_SetElementHandler(parser, element_start, element_end);
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XML_SetCharacterDataHandler(parser, character_data);
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if (XML_Parse(parser, config_file, length, 1) != XML_STATUS_OK)
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{
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message(0, "Error while parsing the XML file %s", config_name);
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return FALSE;
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}
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XML_ParserFree(parser);
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return TRUE;
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} |