Supermodel/Src/Model3/PCI.cpp
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

157 lines
4.3 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* PCI.cpp
*
* PCI bus and device emulation. Implementation of the CPCIBus class.
* IPCIDevice is just a base class from which others are derived. Only the
* transfer of PCI register data is emulated. Device functionality is
* handled by device objects (derived from IPCIDevice).
*
* TO-DO List:
* -----------
* - Exception handling for out-of-memory errors in STL? Right now, we assume
* the vectors do not run out of memory because so few PCI devices exist.
*/
#include "PCI.h"
#include "Supermodel.h"
/******************************************************************************
Emulation Functions
******************************************************************************/
/*
* CPCIBus::ReadConfigSpace(device, reg, bits offset):
*
* Reads a PCI register belonging to a particular device.
*/
UINT32 CPCIBus::ReadConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset)
{
unsigned i;
// Alignment check
#ifdef DEBUG
if (((bits==16)&&(offset&1)) || ((bits==32)&&(offset&3)))
ErrorLog("Misaligned PCI read request (device=%d,reg=%X,offset=%d)\n", device, reg, offset);
#endif
// Search device vector for a matching device
for (i = 0; i < DeviceVector.size(); i++)
{
if (DeviceVector[i].device == device)
return DeviceVector[i].DeviceObject->ReadPCIConfigSpace(device, reg, bits, offset);
}
DebugLog("PCI read request for unknown device (device=%d,reg=%X)\n", device, reg);
return 0;
}
/*
* CPCIBus::WriteConfigSpace(device, reg, bits, offset, data):
*
* Writes to the PCI configuration space register belonging to a particular
* device.
*/
void CPCIBus::WriteConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset, UINT32 data)
{
unsigned i;
// Search device vector for a matching device
for (i = 0; i < DeviceVector.size(); i++)
{
if (DeviceVector[i].device == device)
{
DeviceVector[i].DeviceObject->WritePCIConfigSpace(device, reg, bits, offset, data);
return;
}
}
// printf("PCI write request for unknown device (device=%d, reg=%X, data=%X)\n", device, reg, data);
DebugLog("PCI write request for unknown device (device=%d, reg=%X, data=%X)\n", device, reg, data);
}
/*
* CPCIBus::Reset():
*
* Resets the PCI bus emulation only. The devices attached to the bus are NOT
* reset or accessed.
*/
void CPCIBus::Reset(void)
{
// this function really only exists for consistency with other device classes
}
/******************************************************************************
Configuration, Initialization, and Shutdown
******************************************************************************/
/*
* CPCIBus::AttachDevice(device, DeviceObjectPtr):
*
* Attaches a device to the PCI bus. This means it is added to a list of
* devices to scan when handling PCI configuration space requests.
*/
void CPCIBus::AttachDevice(unsigned device, IPCIDevice *DeviceObjectPtr)
{
struct DeviceObjectLink D;
D.device = device;
D.DeviceObject = DeviceObjectPtr;
DeviceVector.push_back(D);
DebugLog("Attached device %d to PCI bus\n", device);
}
/*
* CPCIBus::Init():
*
* This must be called first and only once during the lifetime of the class.
*/
void CPCIBus::Init(void)
{
DeviceVector.clear();
}
/*
* CPCIBus::CPCIBus(void):
*
* Constructor.
*/
CPCIBus::CPCIBus(void)
{
DebugLog("Built PCI bus\n");
}
/*
* CPCIBus::~CPCIBus(void):
*
* Destructor.
*/
CPCIBus::~CPCIBus(void)
{
DebugLog("Destroyed PCI bus\n");
}