mirror of
https://github.com/RetroDECK/Supermodel.git
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116 lines
3 KiB
Makefile
116 lines
3 KiB
Makefile
##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.Win32
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#
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# Makefile for Windows systems using gcc and the standard Command Prompt.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Bitness of build ('32' or '64')
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#
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BITS = 64
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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###############################################################################
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Toolchain
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#
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CC_64 = gcc
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CXX_64 = g++
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LD_64 = g++
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CC_32 = gcc
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CXX_32 = g++
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LD_32 = g++
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#
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# SDL
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#
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SDL_INCLUDE_DIR_64 = c:\tdm-gcc-64\include\SDL
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SDL_LIB_DIR_64 = c:\tdm-gcc-64\lib
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SDL_INCLUDE_DIR_32 =
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SDL_LIB_DIR_32 =
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#
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# MinGW/Windows-specific
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#
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PLATFORM_CFLAGS_64 = -DSUPERMODEL_WIN32
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PLATFORM_LDFLAGS_64 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
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PLATFORM_CFLAGS_32 = -DSUPERMODEL_WIN32
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PLATFORM_LDFLAGS_32 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
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###############################################################################
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# Core Makefile
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###############################################################################
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ifeq ($(strip $(BITS)),64)
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CC = $(CC_64)
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CXX = $(CXX_64)
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LD = $(LD_64)
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PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_64)
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PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_64)
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SDL_LDFLAGS = -L$(SDL_LIB_DIR_64) -lSDLmain -lSDL
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SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_64)
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else
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CC = $(CC_32)
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CXX = $(CXX_32)
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LD = $(LD_32)
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PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_32)
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PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_32)
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SDL_LDFLAGS = -L$(SDL_LIB_DIR_32) -lSDLmain -lSDL
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SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_32)
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endif
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PLATFORM_SRC_FILES = \
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Src/OSD/Windows/DirectInputSystem.cpp \
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Src/OSD/Windows/WinOutputs.cpp
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe
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include Makefiles/Makefile.inc
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clean:
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del $(BIN_DIR)\$(OUTFILE).exe
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del $(OBJ_DIR)\*.d
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del $(OBJ_DIR)\*.o
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del $(OBJ_DIR)\*.c
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del $(OBJ_DIR)\*.h
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del $(OBJ_DIR)\*.exe
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