mirror of
https://github.com/RetroDECK/Supermodel.git
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182 lines
5.1 KiB
C
182 lines
5.1 KiB
C
/*
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* Sega Model 3 Emulator
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* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License Version 2 as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program (license.txt); if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* win32/win_gl.c
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*
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* Win32 OpenGL support. All of this will have to be rewritten to support
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* run-time mode changes and fullscreen modes.
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*
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* The only osd_renderer function implemented here is osd_renderer_blit().
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*/
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#include "model3.h"
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#include "osd_common/osd_gl.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glext.h>
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/*
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* Window Context
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*/
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static HGLRC hrc = 0; // OpenGL rendering context
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static HDC hdc = 0; // GDI device context
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static HINSTANCE hinstance; // application instance
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extern HWND main_window; // window handle
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/*
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* void win_gl_init(UINT xres, UINT yres);
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*
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* Sets the rendering mode and initializes OpenGL.
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*
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* Parameters:
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* xres = Horizontal resolution in pixels.
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* yres = Vertical resolution.
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*/
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void win_gl_init(UINT xres, UINT yres)
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{
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GLuint pixel_format;
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static PIXELFORMATDESCRIPTOR pfd = // must this be static?
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{
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sizeof(PIXELFORMATDESCRIPTOR), // size of structure
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1, // version (must be 1)
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA, // RGBA pixels
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32, // color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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0, // no alpha buffer
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0, // ignore shift bit
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0, // no accumulation buffer
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0, 0, 0, 0, // accumulation bits ignored
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24, // 24-bit z-buffer
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0, // no stencil buffer
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0, // no auxilliary buffer
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PFD_MAIN_PLANE, // main drawing layer
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0, // reserved
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0, 0, 0 // layer masks ignored
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};
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/*
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* Get window instance
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*/
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hinstance = GetModuleHandle(NULL); // get window instance
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/*
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* Get device context and find a pixel format
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*/
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if (!(hdc = GetDC(main_window)))
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osd_error("Unable to create an OpenGL device context.");
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if (!(pixel_format = ChoosePixelFormat(hdc, &pfd))) // find matching pixel format
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osd_error("Unable to find the required pixel format.");
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if (!SetPixelFormat(hdc, pixel_format, &pfd))
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osd_error("Unable to set the required pixel format.");
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/*
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* Get the rendering context and perform some GL initialization
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*/
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if (!(hrc = wglCreateContext(hdc)))
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osd_error("Unable to create an OpenGL rendering context.");
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if (!wglMakeCurrent(hdc, hrc))
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osd_error("Unable to activate the OpenGL rendering context.");
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/*
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* Check for mirrored texture repeat extension
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*/
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if (osd_gl_check_extension("GL_ARB_texture_mirrored_repeat"))
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osd_error("Your OpenGL implementation does not support mirrored texture repeating!");
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if (osd_gl_check_extension("GL_ARB_texture_env_combine"))
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osd_error("Your OpenGL implementation does not support texture combiner operations!");
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if (osd_gl_check_extension("GL_EXT_texture_lod_bias"))
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osd_error("Your OpenGL implementation does not support texture LOD bias selection!");
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if (osd_gl_check_extension("GL_ARB_vertex_buffer_object"))
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osd_error("Your OpenGL implementation does not support vertex buffer objects!");
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/*
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* Initialize GL engine
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*/
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osd_gl_set_mode(xres, yres);
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}
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/*
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* void win_gl_shutdown(void);
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*
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* Shuts down the rendering mode mode meaning it releases the rendering and
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* device contexts.
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*/
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void win_gl_shutdown(void)
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{
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osd_gl_unset_mode();
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/*
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* If there is a rendering context, release it
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*/
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if (hrc)
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hrc);
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}
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/*
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* If there is a device context, release it
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*/
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if (hdc)
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ReleaseDC(main_window, hdc);
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}
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/*
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* void osd_renderer_blit(void);
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*
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* Swaps the buffers to display what has been rendered in the last frame.
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*/
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void osd_renderer_blit(void)
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{
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SwapBuffers(hdc);
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}
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/*
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* void * osd_gl_get_proc_address(const char *);
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*
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* Calls wglGetProcAddress.
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*/
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void * osd_gl_get_proc_address(const CHAR * id)
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{
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void * ptr = wglGetProcAddress(id);
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if (ptr == NULL)
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error("GL proc %s not found!\n", id);
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else
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message(0, "found GL proc %s!", id);
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return ptr;
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}
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