mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
320 lines
8.9 KiB
C
320 lines
8.9 KiB
C
/*
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* Sega Model 3 Emulator
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* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License Version 2 as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program (license.txt); if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/******************************************************************/
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/* DirectX 9 Input */
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/******************************************************************/
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#include "MODEL3.H"
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#include <dinput.h>
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static LPDIRECTINPUT8 dinput;
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static LPDIRECTINPUTDEVICE8 keyboard;
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static LPDIRECTINPUTDEVICE8 mouse;
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static CHAR keyboard_buffer[256];
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static DIMOUSESTATE mouse_state;
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extern HWND main_window;
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static OSD_CONTROLS controls;
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void osd_input_init(void)
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{
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HINSTANCE hinstance;
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HRESULT hr;
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atexit(osd_input_shutdown);
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hinstance = GetModuleHandle(NULL);
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hr = DirectInput8Create( hinstance, DIRECTINPUT_VERSION, &IID_IDirectInput8,
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(void**)&dinput, NULL );
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if(FAILED(hr))
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error("DirectInput8Create failed.");
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// Create keyboard device
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hr = IDirectInput8_CreateDevice( dinput, &GUID_SysKeyboard, &keyboard, NULL );
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if(FAILED(hr))
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error("IDirectInput8_CreateDevice failed.");
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hr = IDirectInputDevice8_SetDataFormat( keyboard, &c_dfDIKeyboard );
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if(FAILED(hr))
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error("IDirectInputDevice8_SetDataFormat failed.");
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hr = IDirectInputDevice8_SetCooperativeLevel( keyboard, main_window, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE );
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if(FAILED(hr))
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error("IDirectInputDevice8_SetCooperativeLevel failed.");
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if(keyboard)
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IDirectInputDevice8_Acquire( keyboard );
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// Create mouse device
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hr = IDirectInput8_CreateDevice( dinput, &GUID_SysMouse, &mouse, NULL );
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if(FAILED(hr))
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error("IDirectInput8_CreateDevice failed.");
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hr = IDirectInputDevice8_SetDataFormat( mouse, &c_dfDIMouse );
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if(FAILED(hr))
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error("IDirectInputDevice8_SetDataFormat failed.");
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hr = IDirectInputDevice8_SetCooperativeLevel( mouse, main_window, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE );
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if(FAILED(hr))
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error("IDirectInputDevice8_SetCooperativeLevel failed.");
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}
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void osd_input_shutdown(void)
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{
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if(dinput) {
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if(keyboard) {
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IDirectInputDevice8_Unacquire( keyboard );
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IDirectInputDevice8_Release( keyboard );
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keyboard = NULL;
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}
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if(mouse) {
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IDirectInputDevice8_Unacquire( mouse );
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IDirectInputDevice8_Release( mouse );
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mouse = NULL;
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}
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IDirectInput8_Release( dinput );
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dinput = NULL;
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}
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}
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static void input_update(void)
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{
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/* updates the input buffer */
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if(dinput) {
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// Get keyboard state
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IDirectInputDevice8_GetDeviceState( keyboard, sizeof(keyboard_buffer), &keyboard_buffer );
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// Get mouse state
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IDirectInputDevice8_Acquire( mouse );
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IDirectInputDevice8_GetDeviceState( mouse, sizeof(mouse_state), &mouse_state );
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}
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}
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static BOOL keyboard_get_key(UINT8 key)
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{
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if(keyboard_buffer[key] & 0x80)
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return TRUE;
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else
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return FALSE;
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}
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static BOOL mouse_get_button(UINT8 button)
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{
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if(mouse_state.rgbButtons[button] & 0x80)
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return TRUE;
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else
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return FALSE;
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}
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static void mouse_get_position(INT32* xposition, INT32* yposition)
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{
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POINT mouse_pos;
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GetCursorPos( &mouse_pos );
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ScreenToClient( main_window, &mouse_pos );
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*xposition = mouse_pos.x + (400 - (MODEL3_SCREEN_WIDTH / 2));
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*yposition = mouse_pos.y + (272 - (MODEL3_SCREEN_HEIGHT / 2));
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}
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OSD_CONTROLS* osd_input_update_controls(void)
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{
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INT32 mouse_x, mouse_y;
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input_update();
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controls.game_controls[0] = 0xFF;
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controls.game_controls[1] = 0xFF;
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controls.system_controls[0] = 0xFF;
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controls.system_controls[1] = 0xFF;
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// Lightgun
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if(mouse_get_button(0))
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controls.game_controls[0] &= ~0x01;
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if(mouse_get_button(1))
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controls.gun_acquired[0] = TRUE;
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else
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controls.gun_acquired[0] = FALSE;
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mouse_get_position(&mouse_x, &mouse_y);
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controls.gun_x[0] = mouse_x;
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controls.gun_y[0] = mouse_y;
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// Game controls
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if(keyboard_get_key(DIK_A))
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controls.game_controls[0] &= ~0x01;
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if(keyboard_get_key(DIK_S))
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controls.game_controls[0] &= ~0x02;
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if(keyboard_get_key(DIK_D))
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controls.game_controls[0] &= ~0x04;
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if(keyboard_get_key(DIK_F))
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controls.game_controls[0] &= ~0x08;
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if(keyboard_get_key(DIK_G))
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controls.game_controls[0] &= ~0x80;
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if(keyboard_get_key(DIK_H))
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controls.game_controls[0] &= ~0x40;
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if(keyboard_get_key(DIK_Q))
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controls.game_controls[0] &= ~0x80;
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if(keyboard_get_key(DIK_W))
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controls.game_controls[0] &= ~0x40;
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if(keyboard_get_key(DIK_E))
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controls.game_controls[0] &= ~0x20;
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if(keyboard_get_key(DIK_R))
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controls.game_controls[0] &= ~0x10;
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if(keyboard_get_key(DIK_T))
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controls.game_controls[1] &= ~0x80;
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if(keyboard_get_key(DIK_Y))
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controls.game_controls[1] &= ~0x40;
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if(keyboard_get_key(DIK_U))
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controls.game_controls[1] &= ~0x20;
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if(keyboard_get_key(DIK_I))
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controls.game_controls[1] &= ~0x10;
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if(keyboard_get_key(DIK_Z)) // VON2, shot trigger 1
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controls.game_controls[0] &= ~0x01;
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if(keyboard_get_key(DIK_X)) // VON2, shot trigger 2
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controls.game_controls[1] &= ~0x01;
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if(keyboard_get_key(DIK_C)) // VON2, turbo 1
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controls.game_controls[0] &= ~0x02;
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if(keyboard_get_key(DIK_V)) // VON2, turbo 2
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controls.game_controls[1] &= ~0x02;
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/*if(keyboard_get_key(DIK_UP) || keyboard_get_key(DIK_NUMPAD8)) {
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controls.game_controls[0] &= ~0x20; // VON2, forward
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controls.game_controls[1] &= ~0x20;
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}
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if(keyboard_get_key(DIK_DOWN) || keyboard_get_key(DIK_NUMPAD2)) {
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controls.game_controls[0] &= ~0x10; // VON2, backward
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controls.game_controls[1] &= ~0x10;
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}
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if(keyboard_get_key(DIK_LEFT) || keyboard_get_key(DIK_NUMPAD4)) {
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controls.game_controls[0] &= ~0x10; // VON2, turn left
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controls.game_controls[1] &= ~0x20;
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}
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if(keyboard_get_key(DIK_RIGHT) || keyboard_get_key(DIK_NUMPAD6)) {
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controls.game_controls[0] &= ~0x20; // VON2, turn right
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controls.game_controls[1] &= ~0x10;
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}*/
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if(keyboard_get_key(DIK_NUMPAD1)) {// VON2, strafe left
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controls.game_controls[0] &= ~0x80;
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controls.game_controls[1] &= ~0x80;
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}
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if(keyboard_get_key(DIK_NUMPAD3)) {// VON2, strafe right
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controls.game_controls[0] &= ~0x40;
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controls.game_controls[1] &= ~0x40;
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}
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if(keyboard_get_key(DIK_NUMPAD5)) {// VON2, jump
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controls.game_controls[0] &= ~0x80;
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controls.game_controls[1] &= ~0x40;
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}
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// System controls
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if(keyboard_get_key(DIK_F1)) { // Test button
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controls.system_controls[0] &= ~0x04;
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controls.system_controls[1] &= ~0x04;
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}
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if(keyboard_get_key(DIK_F2)) { // Service button
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controls.system_controls[0] &= ~0x08;
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controls.system_controls[1] &= ~0x80;
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}
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if(keyboard_get_key(DIK_F3)) { // Start button
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controls.system_controls[0] &= ~0x10;
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}
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if(keyboard_get_key(DIK_F4)) { // Coin #1
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controls.system_controls[0] &= ~0x01;
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}
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// Steering Wheel
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#if 0
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if(keyboard_get_key(DIK_LEFT))
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controls.steering -= 32;
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if(keyboard_get_key(DIK_RIGHT))
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controls.steering += 32;
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if(controls.steering > 0) {
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controls.steering -= 16;
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if(controls.steering < 0)
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controls.steering = 0;
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} else {
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controls.steering += 16;
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if(controls.steering > 0)
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controls.steering = 0;
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}
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if(controls.steering < -128)
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controls.steering = -128;
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if(controls.steering > 127)
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controls.steering = 127;
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if(keyboard_get_key(DIK_UP))
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controls.acceleration += 32;
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else
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controls.acceleration -= 16;
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if(controls.acceleration < 0)
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controls.acceleration = 0;
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if(controls.acceleration > 0xFF)
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controls.acceleration = 0xFF;
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if(keyboard_get_key(DIK_DOWN))
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controls.brake += 32;
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else
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controls.brake -= 16;
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if(controls.brake < 0)
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controls.brake = 0;
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if(controls.brake > 0xFF)
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controls.brake = 0xFF;
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#else
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/* SWT Force Feedback joystick */
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if(keyboard_get_key(DIK_UP))
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controls.steering -= 16;
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if(keyboard_get_key(DIK_DOWN))
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controls.steering += 16;
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if(controls.steering < -128)
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controls.steering = -128;
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if(controls.steering > 127)
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controls.steering = 127;
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if(keyboard_get_key(DIK_RIGHT)) {
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controls.acceleration += 16;
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controls.brake -= 16;
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}
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if(keyboard_get_key(DIK_LEFT)) {
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controls.brake += 16;
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controls.acceleration -= 16;
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}
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if(controls.acceleration < 0)
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controls.acceleration = 0;
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if(controls.acceleration > 0xFF)
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controls.acceleration = 0xFF;
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if(controls.brake < 0)
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controls.brake = 0;
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if(controls.brake > 0xFF)
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controls.brake = 0xFF;
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#endif
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return &controls;
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}
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