Supermodel/Src/OSD/SDL
Bart Trzynadlowski abd86a5624 - Cleaned up game names (primary sets no longer have revision labels in title).
- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
..
Audio.cpp Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely. 2011-09-01 21:58:10 +00:00
Main.cpp - Cleaned up game names (primary sets no longer have revision labels in title). 2011-09-08 05:08:16 +00:00
OSDConfig.h - getbass now uses MPC106. 2011-09-01 06:43:01 +00:00
SDLInputSystem.cpp Changes relating to input system: 2011-06-22 13:06:52 +00:00
SDLInputSystem.h Changes relating to input system: 2011-06-22 13:06:52 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp - Added function-based interface Audio for OSD sound output, together with SDL implementation 2011-07-20 21:14:00 +00:00
Types.h - Program settings are now managed by the CConfig class. 2011-08-19 20:43:07 +00:00