Supermodel/Src/Sound
Bart Trzynadlowski abd86a5624 - Cleaned up game names (primary sets no longer have revision labels in title).
- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
..
MPEG - Cleaned up game names (primary sets no longer have revision labels in title). 2011-09-08 05:08:16 +00:00
SCSP.cpp - Changes to let SCSP.cpp compile under Visual Studio 64-bit 2011-09-05 20:55:33 +00:00
SCSP.h First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards. 2011-09-05 06:53:26 +00:00
SCSPDSP.cpp - Cleaned up game names (primary sets no longer have revision labels in title). 2011-09-08 05:08:16 +00:00
SCSPDSP.h First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards. 2011-09-05 06:53:26 +00:00
SCSPLFO.cpp Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00