mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-29 17:15:40 +00:00
1b066fe4b3
-add a new separate class for crosshair -crosshair coordinates are calculated by matrix instead of recreating every object at correct coordinates -add ability to scale crosshair by dpi -add ability to use bitmap crosshair (located in ./Media/). 32bits bmp format + alpha -cmd line "-bitmapcrosshair" or "-vectorcrosshair" and/or BitmapCrosshair=0|1 in config file -these changes are only for lost world game with Crosshairs=1|2|3 don't forget to copy the 2 crosshair images in Supermodel/Media folder
331 lines
11 KiB
PHP
331 lines
11 KiB
PHP
##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2022 The Supermodel Team
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Rules.inc
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#
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# Build rules, included by all (platform-specific) top-level Makefiles.
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#
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###############################################################################
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# Output Locations
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###############################################################################
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OBJ_DIR = obj$(strip $(BITS))
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BIN_DIR = bin$(strip $(BITS))
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OUTFILE = supermodel
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###############################################################################
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# Compiler Flags
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###############################################################################
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#
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# Construct Supermodel build options
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#
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SUPERMODEL_BUILD_FLAGS =
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# If render state analyser is enabled, need to define DEBUG
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ifeq ($(strip $(DEBUG)),1)
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SUPERMODEL_BUILD_FLAGS += -DDEBUG
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endif
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# If Net Board support is enabled, need to define NET_BOARD
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ifeq ($(strip $(NET_BOARD)),1)
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SUPERMODEL_BUILD_FLAGS += -DNET_BOARD
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endif
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# If Bart's new frame timing is enabled, need to define NEW_FRAME_TIMING
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ifeq ($(strip $(NEW_FRAME_TIMING)),1)
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SUPERMODEL_BUILD_FLAGS += -DNEW_FRAME_TIMING
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endif
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# If built-in debugger enabled, need to define SUPERMODEL_DEBUGGER
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_DEBUGGER
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endif
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#
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# Compiler options
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#
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ARCH =
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OPT = -O3
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WARN = -Wall
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CSTD = -std=iso9899:2011
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CXXSTD = -std=c++17
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#
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# Construct the compiler (C and C++) and linker flags
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#
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COMMON_CFLAGS = -c $(ARCH) $(OPT) $(WARN) $(addprefix -I,$(sort $(INCLUDE_DIRS))) -DGLEW_STATIC $(SUPERMODEL_BUILD_FLAGS)
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CFLAGS = $(COMMON_CFLAGS) $(CSTD)
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CXXFLAGS = $(PLATFORM_CXXFLAGS) $(COMMON_CFLAGS) $(CXXSTD)
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LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) -s
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###############################################################################
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# Source Files
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###############################################################################
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SRC_FILES = \
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Src/CPU/PowerPC/PPCDisasm.cpp \
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Src/BlockFile.cpp \
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Src/Pkgs/unzip.cpp \
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Src/Pkgs/ioapi.cpp \
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Src/Model3/93C46.cpp \
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Src/Util/BitRegister.cpp \
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Src/JTAG.cpp \
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Src/Graphics/Legacy3D/Error.cpp \
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Src/Pkgs/glew.cpp \
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Src/Graphics/Shader.cpp \
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Src/Model3/Real3D.cpp \
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Src/Graphics/Legacy3D/Legacy3D.cpp \
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Src/Graphics/Legacy3D/Models.cpp \
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Src/Graphics/Legacy3D/TextureRefs.cpp \
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Src/Graphics/New3D/GLSLShader.cpp \
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Src/Graphics/New3D/R3DFrameBuffers.cpp \
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Src/Graphics/New3D/New3D.cpp \
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Src/Graphics/New3D/Mat4.cpp \
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Src/Graphics/New3D/Model.cpp \
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Src/Graphics/New3D/PolyHeader.cpp \
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Src/Graphics/New3D/VBO.cpp \
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Src/Graphics/New3D/Vec.cpp \
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Src/Graphics/New3D/R3DShader.cpp \
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Src/Graphics/New3D/R3DFloat.cpp \
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Src/Graphics/New3D/R3DScrollFog.cpp \
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Src/Graphics/Render2D.cpp \
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Src/Model3/TileGen.cpp \
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Src/Model3/Model3.cpp \
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Src/CPU/PowerPC/ppc.cpp \
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Src/OSD/SDL/Main.cpp \
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Src/OSD/SDL/Audio.cpp \
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Src/OSD/SDL/Thread.cpp \
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Src/Model3/SoundBoard.cpp \
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Src/Sound/SCSP.cpp \
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Src/Sound/SCSPDSP.cpp \
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Src/CPU/68K/68K.cpp \
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$(OBJ_DIR)/m68kcpu.c \
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$(OBJ_DIR)/m68kopnz.c \
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$(OBJ_DIR)/m68kopdm.c \
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$(OBJ_DIR)/m68kopac.c \
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$(OBJ_DIR)/m68kops.c \
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Src/Model3/DSB.cpp \
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Src/CPU/Z80/Z80.cpp \
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Src/Model3/IRQ.cpp \
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Src/Model3/53C810.cpp \
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Src/Model3/PCI.cpp \
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Src/Model3/RTC72421.cpp \
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Src/Model3/DriveBoard/DriveBoard.cpp \
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Src/Model3/DriveBoard/WheelBoard.cpp \
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Src/Model3/DriveBoard/JoystickBoard.cpp \
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Src/Model3/DriveBoard/SkiBoard.cpp \
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Src/Model3/DriveBoard/BillBoard.cpp \
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Src/Model3/MPC10x.cpp \
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Src/Inputs/Input.cpp \
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Src/Inputs/Inputs.cpp \
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Src/Inputs/InputSource.cpp \
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Src/Inputs/InputSystem.cpp \
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Src/Inputs/InputTypes.cpp \
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Src/Inputs/MultiInputSource.cpp \
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Src/OSD/SDL/SDLInputSystem.cpp \
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Src/OSD/SDL/Crosshair.cpp \
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Src/OSD/Outputs.cpp \
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Src/Sound/MPEG/MpegAudio.cpp \
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Src/Model3/Crypto.cpp \
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Src/OSD/Logger.cpp \
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Src/Util/Format.cpp \
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Src/Util/NewConfig.cpp \
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Src/Util/ByteSwap.cpp \
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Src/Util/ConfigBuilders.cpp \
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Src/GameLoader.cpp \
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Src/Pkgs/tinyxml2.cpp \
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Src/ROMSet.cpp \
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$(PLATFORM_SRC_FILES)
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ifeq ($(strip $(NET_BOARD)),1)
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SRC_FILES += \
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Src/Network/TCPReceive.cpp \
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Src/Network/TCPSend.cpp \
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Src/Network/NetBoard.cpp \
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Src/Network/SimNetBoard.cpp
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endif
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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SRC_FILES += \
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Src/Debugger/Debugger.cpp \
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Src/Debugger/ConsoleDebugger.cpp \
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Src/Debugger/SupermodelDebugger.cpp \
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Src/Debugger/CPUDebug.cpp \
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Src/Debugger/AddressTable.cpp \
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Src/Debugger/Breakpoint.cpp \
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Src/Debugger/CodeAnalyser.cpp \
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Src/Debugger/Exception.cpp \
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Src/Debugger/Interrupt.cpp \
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Src/Debugger/DebuggerIO.cpp \
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Src/Debugger/Label.cpp \
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Src/Debugger/Register.cpp \
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Src/Debugger/Watch.cpp \
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Src/Debugger/CPU/PPCDebug.cpp \
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Src/Debugger/CPU/68KDebug.cpp \
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Src/Debugger/CPU/Musashi68KDebug.cpp \
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Src/Debugger/CPU/Z80Debug.cpp
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endif
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#
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# Sorted-path compile order
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#
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OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
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#
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# Deduce include directories from the source file list. The sort function
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# removes duplicates and is used to construct a set.
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#
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INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
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###############################################################################
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# Targets
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###############################################################################
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#
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# Default target: build Supermodel binary. Must be specified *before* the auto-
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# generated dependencies because otherwise, make gets confused for some reason
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# and thinks the default target is just one of the object files.
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#
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all: $(BIN_DIR)/$(OUTFILE)
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#
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# Release targets: used only to create official builds stamped with the Git
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# version number. Double-colon rules should force ordered execution.
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# The automated build script relies on these -- don't modify their output!
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#
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.PHONY: set_version
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.PHONY: print_message
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.PHONY: version
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release:: set_version
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release:: print_message
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release:: clean
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release:: all
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set_version:
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$(eval VERSION = $(strip $(subst ',,0.3a-git-$(shell git rev-parse --short HEAD --sq))))
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$(eval SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_VERSION=\"$(VERSION)\")
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print_message:
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$(info Building Supermodel Version $(VERSION))
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version: set_version
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@echo $(VERSION)
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$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
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$(info --------------------------------------------------------------------------------)
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$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
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$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
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$(info --------------------------------------------------------------------------------)
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$(BIN_DIR):
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$(info Creating directory : $(BIN_DIR))
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$(SILENT)mkdir $(BIN_DIR)
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$(OBJ_DIR):
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$(info Creating directory : $(OBJ_DIR))
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$(SILENT)mkdir $(OBJ_DIR)
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###############################################################################
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# Rules
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###############################################################################
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#
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# Create list of auto-generated dependency files (which contain rules that make
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# understands) and include them all.
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#
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AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
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-include $(AUTODEPS)
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#
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# VPATH is the search path for files. This trick allows a single %.cpp rule to
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# be matched against files in sub-directories of Src/.
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#
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VPATH = $(INCLUDE_DIRS)
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#
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# Compilation rules that both auto-generate the dependency files and compile
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# the source code. This technique is described in the reply by user "rr-" at:
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# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
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#
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$(OBJ_DIR)/%.o: %.cpp
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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$(SILENT)$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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$(SILENT)$(CXX) $(CXXFLAGS) $< -o $@
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$(OBJ_DIR)/%.o: %.c
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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$(SILENT)$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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$(SILENT)$(CC) $(CFLAGS) $< -o $@
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#
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# Musashi 68K emulator
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#
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# All generated source files are emitted to the object directory. For MSVC,
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# INLINE must be redefined as "static __inline", which is the syntax in C mode.
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#
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# The .exe suffix is absolutely required for native Windows non-MSYS builds!
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#
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe # do not remove the .exe suffix!
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MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
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MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
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$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
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$(info --------------------------------------------------------------------------------)
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$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
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$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
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$(info Linking : $(MUSASHI_OUTFILE))
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$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
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$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
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$(info Generating 68K emulator: $@)
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@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
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$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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