mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
3b41239cfb
To achieve this UploadTextures no longer clears the model cache when called. Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame. To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added.
223 lines
8.3 KiB
Makefile
223 lines
8.3 KiB
Makefile
##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011 Bart Trzynadlowski, Nik Henson
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.SDL.UNIX.GCC
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#
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# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14).
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# Copy this Makefile to the base directory of the source distribution (one up
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# from Src/ and here).
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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###############################################################################
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# Required Libraries
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#
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# Edit these paths as necessary.
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###############################################################################
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#
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# SDL
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#
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SDL_CFLAGS = `sdl-config --cflags`
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SDL_LIBFLAGS = `sdl-config --libs`
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###############################################################################
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# Outputs
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###############################################################################
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OUTFILE = Supermodel
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OBJ_DIR = obj
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BIN_DIR = bin
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OUTFILE = $(BIN_DIR)/Supermodel
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###############################################################################
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# Compiler and Linker
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###############################################################################
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CC = gcc
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LD = gcc
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COMPILER_FLAGS = $(SDL_CFLAGS) -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
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CFLAGS = $(COMPILER_FLAGS)
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CPPFLAGS = $(COMPILER_FLAGS)
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LFLAGS = -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
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#
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# Build options...
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#
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# Add compiler flags for various options
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
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endif
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###############################################################################
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# Build Instructions
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###############################################################################
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#
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# Objects and Dependencies
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#
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HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
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OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Config.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
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$(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
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$(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
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$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
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$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
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$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
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$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
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$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
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$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
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$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
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$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
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$(OBJ_DIR)/amp_util.o
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# If built-in debugger enabled, include all debugging classes
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
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$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
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$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
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$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
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endif
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#
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# Targets
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#
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all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
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$(LD) $(OBJ_LIBS) $(OBJ) $(LFLAGS)
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$(BIN_DIR):
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mkdir $(BIN_DIR)
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$(OBJ_DIR):
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mkdir $(OBJ_DIR)
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clean:
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rm -f $(OUTFILE)
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rm -f $(OBJ_DIR)/*.*
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#
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# Musashi 68K emulator
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#
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# All generated source files are emitted to the object directory. For MSVC,
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# INLINE must be redefined as "static __inline", which is the syntax in C mode.
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#
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$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
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$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
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$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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#
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# Rules for Supermodel C++ code
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#
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$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Sound/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Debugger/%.cpp Src/Debugger/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp Src/Debugger/CPU/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp Src/CPU/68K/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp Src/CPU/Z80/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Pkgs/%.c
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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#
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# AMP MPEG decoder library
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#
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# To eliminate name conflicts, object files have the prefix "amp_" attached.
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#
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$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
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$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
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