Supermodel/Src/OSD
2012-07-12 06:13:24 +00:00
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SDL - Committing Nik's timing changes: the PowerPC's DEC and TBR now count at the correct rate and time is accurately maintained between calls to the emulator. A VBlank bit was identified in the Real3D status register space and is now timed. Unfortunately, there are still some problems and not all games are perfect, but FV2, VS2, and others are working much better or perfectly. 2012-07-12 06:13:24 +00:00
Windows DirectInputSystem's initial state wasn't being initialized properly, which would sometimes result in invalid input values until keyboard or mouse was successfully acquired 2012-02-27 20:32:15 +00:00
Audio.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Logger.h - Fixed newlines in logs. 2011-09-19 03:56:15 +00:00
Thread.h Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Video.h Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00