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![]() If two translucent polygons with opposing patterns overlap the result is always opaque Also the LOD scale calculation depends on Euclidean distance of x, y and z, not just z |
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.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h |