Supermodel/Src/Graphics/Legacy3D
2016-04-15 04:26:42 +00:00
..
Shaders Clamping diffuse+ambient light intensity to 1.0 (legacy engine) 2016-04-04 04:32:10 +00:00
Error.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Legacy3D.cpp Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine. 2016-04-15 04:26:42 +00:00
Legacy3D.h Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment 2016-03-22 03:43:31 +00:00
Models.cpp Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist. 2016-04-04 03:50:24 +00:00
Shaders3D.h Clamping diffuse+ambient light intensity to 1.0 (legacy engine) 2016-04-04 04:32:10 +00:00
TextureRefs.cpp Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment 2016-03-22 03:43:31 +00:00
TextureRefs.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00