Supermodel/Src/Graphics/New3D/TextureSheet.cpp

105 lines
2.4 KiB
C++

#include "TextureSheet.h"
namespace New3D {
TextureSheet::TextureSheet()
{
m_temp.resize(512 * 512 * 4); // temporay buffer for textures
}
int TextureSheet::ToIndex(int x, int y)
{
return (y * 2048) + x;
}
std::shared_ptr<Texture> TextureSheet::BindTexture(const UINT16* src, int format, bool mirrorU, bool mirrorV, int x, int y, int width, int height)
{
//========
int index;
//========
x &= 2047;
y &= 2047;
if ((x + width) > 2048 || (y + height) > 2048) {
return 0;
}
if (width > 512 || height > 512) {
return 0;
}
index = ToIndex(x, y);
if (m_texMap[format&TEXTURE_DEBUG_MASK].count(index) == 0) {
//no textures at this position or format so add it to the map
std::shared_ptr<Texture> t(new Texture());
m_texMap[format&TEXTURE_DEBUG_MASK].insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
t->UploadTexture(src, m_temp.data(), format, mirrorU, mirrorV, x, y, width, height);
return t;
}
else {
//scan for duplicates
//only texture width/height and wrap modes can change here. Since key is based on x/y pos, and each map is a separate format
auto range = m_texMap[format&TEXTURE_DEBUG_MASK].equal_range(index);
for (auto it = range.first; it != range.second; ++it) {
int x2, y2, width2, height2, format2;
it->second->GetDetails(x2, y2, width2, height2, format2);
if (width == width2 && height == height2) {
return it->second;
}
}
std::shared_ptr<Texture> t(new Texture());
m_texMap[format&TEXTURE_DEBUG_MASK].insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
t->UploadTexture(src, m_temp.data(), format, mirrorU, mirrorV, x, y, width, height);
return t;
}
}
void TextureSheet::Release()
{
for (int i = 0; i < 8; i++) {
m_texMap[i].clear();
}
}
void TextureSheet::Invalidate(int x, int y, int width, int height)
{
//==========
int count;
int sWidth; // sample width
int sHeight; // sample height
//==========
// since the smallest sized texture is 32x32 pixels?
// we can invalidate 32x32 tiles over the width/height of the area
sWidth = width / 32;
sHeight = height / 32;
count = sWidth * sHeight;
for (int i = 0; i < count; i++) {
int index = ToIndex(x + ((i%sWidth) * 32), y + ((i / sWidth) * 32));
for (int j = 0; j<8; j++) {
if (m_texMap[j].count(index) > 0) {
m_texMap[j].erase(index);
}
}
}
}
} // New3D