mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-30 09:35:39 +00:00
d200dff89e
- Changed gear shifting behavior: neutral gear has its own button now. - Removed SUPERMODEL_SOUND. - DirectInput is the default input system for Windows now. - Multi-threading is on by default, replaced -multi-threaded w/ -no-threads. - Made crosshairs larger and more visible. - Added Nik to co-author list and began updating file copyright notices. - Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1). - Added documentation to a Docs/ subdirectory. - Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
220 lines
5.4 KiB
C++
220 lines
5.4 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* MultiInputSource.cpp
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*
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* Implementation of CMultiInputSource.
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*/
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#include "Supermodel.h"
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#include <vector>
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using namespace std;
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ESourceType CMultiInputSource::GetCombinedType(vector<CInputSource*> &sources)
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{
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// Check if vector is empty
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if (sources.size() == 0)
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return SourceEmpty;
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// Otherwise, see whether all sources are switches, or if have a full- or half-axis present
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bool allSwitches = true;
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bool hasFullAxis = false;
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bool hasHalfAxis = false;
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for (vector<CInputSource*>::iterator it = sources.begin(); it != sources.end(); it++)
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{
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if ((*it)->type == SourceInvalid)
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return SourceInvalid; // An invalid source makes the whole lot invalid
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else if ((*it)->type == SourceSwitch)
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continue;
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allSwitches = false;
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if ((*it)->type == SourceFullAxis)
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{
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if (hasHalfAxis)
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return SourceInvalid; // A half-axis and full-axis combined makes the whole lot invalid
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hasFullAxis = true;
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}
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else if ((*it)->type == SourceHalfAxis)
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{
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if (hasFullAxis)
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return SourceInvalid; // A half-axis and full-axis combined makes the whole lot invalid
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hasHalfAxis = true;
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}
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}
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// Return resulting combined type
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if (allSwitches) return SourceSwitch;
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else if (hasFullAxis) return SourceFullAxis;
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else if (hasHalfAxis) return SourceHalfAxis;
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else return SourceEmpty;
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}
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CMultiInputSource::CMultiInputSource() : CInputSource(SourceEmpty), m_isOr(true), m_numSrcs(0), m_srcArray(NULL)
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{
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//
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}
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CMultiInputSource::CMultiInputSource(bool isOr, vector<CInputSource*> &sources) :
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CInputSource(GetCombinedType(sources)), m_isOr(isOr), m_numSrcs(sources.size())
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{
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m_srcArray = new CInputSource*[m_numSrcs];
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copy(sources.begin(), sources.end(), m_srcArray);
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}
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CMultiInputSource::~CMultiInputSource()
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{
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if (m_srcArray != NULL)
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delete m_srcArray;
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}
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void CMultiInputSource::Acquire()
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{
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CInputSource::Acquire();
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if (m_acquired == 1)
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{
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// Acquire all sources
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for (int i = 0; i < m_numSrcs; i++)
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m_srcArray[i]->Acquire();
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}
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}
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void CMultiInputSource::Release()
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{
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if (m_acquired == 1)
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{
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// Release all sources
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for (int i = 0; i < m_numSrcs; i++)
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m_srcArray[i]->Release();
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}
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CInputSource::Release();
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}
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bool CMultiInputSource::GetValueAsSwitch(bool &val)
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{
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if (m_isOr)
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{
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// Return value for first input that is active
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for (int i = 0; i < m_numSrcs; i++)
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{
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if (m_srcArray[i]->GetValueAsSwitch(val))
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return true;
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}
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return false;
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}
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else
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{
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// Check all inputs are active
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for (int i = 0; i < m_numSrcs; i++)
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{
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if (!m_srcArray[i]->GetValueAsSwitch(val))
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return false;
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}
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return m_numSrcs > 0;
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}
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}
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bool CMultiInputSource::GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal)
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{
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if (m_isOr)
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{
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// Return value for first input that is active
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for (int i = 0; i < m_numSrcs; i++)
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{
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if (m_srcArray[i]->GetValueAsAnalog(val, minVal, offVal, maxVal))
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return true;
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}
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return false;
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}
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else
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{
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// Check all switch inputs are active
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for (int i = 0; i < m_numSrcs; i++)
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{
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if (m_srcArray[i]->type == SourceSwitch && !m_srcArray[i]->GetValueAsAnalog(val, minVal, offVal, maxVal))
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return false;
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}
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// If so, then return value for first non-switch input that is active
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for (int i = 0; i < m_numSrcs; i++)
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{
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if (m_srcArray[i]->type != SourceSwitch && m_srcArray[i]->GetValueAsAnalog(val, minVal, offVal, maxVal))
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return true;
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}
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// If non found, then value is only valid if not empty and all inputs are switches
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return m_numSrcs > 0 && type == SourceSwitch;
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}
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}
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bool CMultiInputSource::SendForceFeedbackCmd(ForceFeedbackCmd ffCmd)
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{
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bool result = false;
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for (int i = 0; i < m_numSrcs; i++)
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result |= m_srcArray[i]->SendForceFeedbackCmd(ffCmd);
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return result;
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}
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CNegInputSource::CNegInputSource(CInputSource *source) : CInputSource(source->type), m_source(source)
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{
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// Acquire source
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m_source->Acquire();
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}
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void CNegInputSource::Acquire()
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{
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CInputSource::Acquire();
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// Acquire source
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if (m_acquired == 1)
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m_source->Acquire();
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}
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void CNegInputSource::Release()
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{
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// Release source
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if (m_acquired == 1)
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m_source->Release();
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CInputSource::Release();
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}
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bool CNegInputSource::GetValueAsSwitch(bool &val)
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{
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bool oldVal = val;
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if (m_source->GetValueAsSwitch(val))
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{
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val = oldVal;
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return false;
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}
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val = true;
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return true;
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}
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bool CNegInputSource::GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal)
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{
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int oldVal = val;
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if (m_source->GetValueAsAnalog(val, minVal, offVal, maxVal))
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{
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val = oldVal;
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return false;
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}
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val = maxVal;
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return true;
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} |