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![]() - Scroll fog needed a break statement otherwise it could draw potentially multiples times. - The fog atttenuation paramater doesn't appear to effect scroll fog, other than to potentially enable it. This fixes some issues with emergency call ambulance. - Added support for the node discard attributes which sega rally2 uses to throw away specific geometry. This fixes junk that starts to show up in the levels after multiple runs. |
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.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h |