mirror of
https://github.com/RetroDECK/Supermodel.git
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aecf61762e
- Scroll fog needed a break statement otherwise it could draw potentially multiples times. - The fog atttenuation paramater doesn't appear to effect scroll fog, other than to potentially enable it. This fixes some issues with emergency call ambulance. - Added support for the node discard attributes which sega rally2 uses to throw away specific geometry. This fixes junk that starts to show up in the levels after multiple runs. |
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.. | ||
GLSLShader.cpp | ||
GLSLShader.h | ||
Mat4.cpp | ||
Mat4.h | ||
Model.cpp | ||
Model.h | ||
New3D.cpp | ||
New3D.h | ||
Plane.h | ||
PolyHeader.cpp | ||
PolyHeader.h | ||
R3DData.h | ||
R3DFloat.cpp | ||
R3DFloat.h | ||
R3DFrameBuffers.cpp | ||
R3DFrameBuffers.h | ||
R3DScrollFog.cpp | ||
R3DScrollFog.h | ||
R3DShader.cpp | ||
R3DShader.h | ||
R3DShaderCommon.h | ||
R3DShaderQuads.h | ||
R3DShaderTriangles.h | ||
VBO.cpp | ||
VBO.h | ||
Vec.cpp | ||
Vec.h |