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![]() - Real3D PCI ID can be specified in Games.xml for exceptions that require it. - Real3D status bit timing specified in Games.xml for exceptions that require it. |
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.. | ||
SDL | ||
Windows | ||
Audio.h | ||
Logger.cpp | ||
Logger.h | ||
Outputs.cpp | ||
Outputs.h | ||
Thread.h | ||
Video.h |