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![]() - Real3D PCI ID can be specified in Games.xml for exceptions that require it. - Real3D status bit timing specified in Games.xml for exceptions that require it. |
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.. | ||
Audio.cpp | ||
Main.cpp | ||
PolyAnalysis.h | ||
SDLInputSystem.cpp | ||
SDLInputSystem.h | ||
SDLMain_tmpl.h | ||
SDLMain_tmpl.m | ||
Thread.cpp | ||
Types.h |