Supermodel/Src/OSD/SDL
SpinDizzy b0813ef7a0 - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
- Real3D PCI ID can be specified in Games.xml for exceptions that require it.
- Real3D status bit timing specified in Games.xml for exceptions that require it.
2019-01-13 16:00:37 +00:00
..
Audio.cpp remove using namespace from headers .. 2018-01-03 17:51:24 +00:00
Main.cpp - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLInputSystem.cpp updated command line help 2018-09-14 20:31:34 +00:00
SDLInputSystem.h Some updates to Supermodel made at beginning of the year but only now got around to checking in (better late than never...): 2013-11-30 19:39:59 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00