mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 06:15:37 +00:00
206 lines
5.2 KiB
C++
206 lines
5.2 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* TileGen.cpp
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*
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* Implementation of the CTileGen class: 2D tile generator.
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*
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* TO-DO List:
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* -----------
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* - For consistency, the registers should probably be byte reversed (this is a
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* little endian device), forcing the Model3 Read32/Write32 handlers to
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* manually reverse the data. This keeps with the convention for VRAM.
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*/
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#include <string.h>
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#include "Supermodel.h"
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/******************************************************************************
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Save States
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******************************************************************************/
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void CTileGen::SaveState(CBlockFile *SaveState)
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{
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SaveState->NewBlock("Tile Generator", __FILE__);
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SaveState->Write(memoryPool, 0x100000+0x20000);
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SaveState->Write(regs, sizeof(regs));
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}
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void CTileGen::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("Tile Generator"))
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{
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ErrorLog("Unable to load tile generator state. Save state file is corrupted.");
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return;
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}
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// Load memory one word at a time
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for (int i = 0; i < (0x100000+0x20000); i += 4)
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{
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UINT32 data;
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SaveState->Read(&data, sizeof(data));
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Render2D->WriteVRAM(i, data);
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*(UINT32 *) &memoryPool[i] = data;
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}
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SaveState->Read(regs, sizeof(regs));
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}
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/******************************************************************************
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Rendering
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******************************************************************************/
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void CTileGen::BeginFrame(void)
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{
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Render2D->BeginFrame();
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/*
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printf("08: %X\n", regs[0x08/4]);
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printf("0C: %X\n", regs[0x0C/4]);
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printf("20: %X\n", regs[0x20/4]);
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printf("40: %X\n", regs[0x40/4]);
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printf("44: %X\n", regs[0x44/4]);
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printf("60: %08X\n", regs[0x60/4]);
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printf("64: %08X\n", regs[0x64/4]);
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printf("68: %08X\n", regs[0x68/4]);
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printf("6C: %08X\n", regs[0x6C/4]);
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*/
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}
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void CTileGen::EndFrame(void)
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{
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Render2D->EndFrame();
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}
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/******************************************************************************
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Emulation Functions
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******************************************************************************/
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UINT32 CTileGen::ReadRAM(unsigned addr)
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{
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return *(UINT32 *) &memoryPool[addr];
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}
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void CTileGen::WriteRAM(unsigned addr, UINT32 data)
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{
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Render2D->WriteVRAM(addr,data); // inform renderer of update first
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*(UINT32 *) &memoryPool[addr] = data;
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}
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void CTileGen::WriteRegister(unsigned reg, UINT32 data)
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{
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reg &= 0xFF;
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regs[reg/4] = data;
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switch (reg)
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{
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case 0x10: // IRQ acknowledge
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IRQ->Deassert(data&0xFF);
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break;
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case 0x60:
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break;
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case 0x64:
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break;
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case 0x68:
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break;
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case 0x6C:
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break;
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default:
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DebugLog("Tile Generator reg %02X = %08X\n", reg, data);
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//printf("%02X = %08X\n", reg, data);
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break;
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}
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}
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void CTileGen::Reset(void)
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{
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memset(regs, 0, sizeof(regs));
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memset(memoryPool, 0, 0x120000);
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DebugLog("Tile Generator reset\n");
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}
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/******************************************************************************
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Configuration, Initialization, and Shutdown
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******************************************************************************/
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void CTileGen::AttachRenderer(CRender2D *Render2DPtr)
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{
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Render2D = Render2DPtr;
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Render2D->AttachVRAM(memoryPool);
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Render2D->AttachRegisters(regs);
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DebugLog("Tile Generator attached a Render2D object\n");
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}
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#define MEMORY_POOL_SIZE 0x120000
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BOOL CTileGen::Init(CIRQ *IRQObjectPtr)
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{
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float memSizeMB = (float)MEMORY_POOL_SIZE/(float)0x100000;
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// Allocate all memory for ROMs and PPC RAM
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memoryPool = new(std::nothrow) UINT8[MEMORY_POOL_SIZE];
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if (NULL == memoryPool)
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return ErrorLog("Insufficient memory for tile generator object (needs %1.1f MB).", memSizeMB);
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// Hook up the IRQ controller
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IRQ = IRQObjectPtr;
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DebugLog("Initialized Tile Generator (allocated %1.1f MB and connected to IRQ controller)\n", memSizeMB);
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return OKAY;
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}
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CTileGen::CTileGen(void)
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{
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IRQ = NULL;
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memoryPool = NULL;
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DebugLog("Built Tile Generator\n");
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}
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CTileGen::~CTileGen(void)
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{
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// Dump tile generator RAM
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#if 0
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FILE *fp;
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fp = fopen("tileram", "wb");
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if (NULL != fp)
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{
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fwrite(memoryPool, sizeof(UINT8), 0x120000, fp);
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fclose(fp);
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printf("dumped %s\n", "tileram");
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}
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else
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printf("unable to dump %s\n", "tileram");
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#endif
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IRQ = NULL;
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if (memoryPool != NULL)
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{
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delete [] memoryPool;
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memoryPool = NULL;
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}
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DebugLog("Destroyed Tile Generator\n");
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}
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