mirror of
https://github.com/RetroDECK/Supermodel.git
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58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#ifndef INCLUDED_INETBOARD_H
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#define INCLUDED_INETBOARD_H
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#include "Types.h"
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#include "Game.h"
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#include "BlockFile.h"
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class INetBoard
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{
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public:
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virtual void SaveState(CBlockFile* SaveState) = 0;
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virtual void LoadState(CBlockFile* SaveState) = 0;
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virtual void RunFrame(void) = 0;
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virtual void Reset(void) = 0;
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virtual bool IsAttached(void) = 0;
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virtual bool IsRunning(void) = 0;
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virtual bool Init(UINT8* netRAMPtr, UINT8* netBufferPtr) = 0;
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virtual void GetGame(const Game&) = 0;
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virtual UINT8 ReadCommRAM8(unsigned addr) = 0;
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virtual UINT16 ReadCommRAM16(unsigned addr) = 0;
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virtual UINT32 ReadCommRAM32(unsigned addr) = 0;
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virtual void WriteCommRAM8(unsigned addr, UINT8 data) = 0;
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virtual void WriteCommRAM16(unsigned addr, UINT16 data) = 0;
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virtual void WriteCommRAM32(unsigned addr, UINT32 data) = 0;
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virtual UINT16 ReadIORegister(unsigned reg) = 0;
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virtual void WriteIORegister(unsigned reg, UINT16 data) = 0;
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};
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#endif |