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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
171 lines
4 KiB
C++
171 lines
4 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* CTextureRefs.h
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*
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* Class that tracks unique texture references, eg in a cached model.
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*/
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#ifndef INCLUDED_TEXTUREREFS_H
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#define INCLUDED_TEXTUREREFS_H
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namespace Legacy3D {
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#define TEXREFS_ARRAY_SIZE 12
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// Hash entry that holds a texture reference in the hashset
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struct HashEntry
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{
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const unsigned texRef; // Texture reference as a bitfield
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HashEntry *nextEntry; // Next entry with the same hash
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HashEntry(unsigned theTexRef) : texRef(theTexRef), nextEntry(nullptr) { }
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};
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class CLegacy3D;
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class CTextureRefs
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{
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public:
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/*
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* CTextureRefs():
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*
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* Constructor.
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*/
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CTextureRefs();
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/*
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* ~CTextureRefs():
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*
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* Destructor.
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*/
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~CTextureRefs();
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/*
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* GetSize():
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*
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* Returns number of unique texture references held.
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*/
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unsigned GetSize() const;
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/*
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* Clear():
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*
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* Removes all texture references.
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*/
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void Clear();
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/*
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* ContainsRef(fmt, x, y, width, height):
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*
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* Returns true if holds the given texture reference.
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*/
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bool ContainsRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
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/*
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* AddRef(fmt, x, y, width, height):
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*
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* Adds the given texture reference. Returns false if it was not possible to add the reference (ie out of memory).
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*/
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bool AddRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
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/*
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* RemoveRef(fmt, x, y, width, height):
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*
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* Removes the given texture reference. Return true if the reference was found.
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*/
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bool RemoveRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height);
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/*
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* RemoveRef(fmt, x, y, width, height):
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*
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* Decodes all texture references held, calling CLegacy3D::DecodeTexture for each one.
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*/
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void DecodeAllTextures(CLegacy3D *Render3D);
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private:
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// Number of texture references held.
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unsigned m_size;
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// Pre-allocated array used to hold first TEXREFS_ARRAY_SIZE texture references.
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unsigned m_array[TEXREFS_ARRAY_SIZE];
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// Dynamically allocated hashset used to hold texture references when there are more than TEXREFS_ARRAY_SIZE.
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unsigned m_hashCapacity;
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HashEntry **m_hashEntries;
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/*
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* UpdateHashCapacity(hashCapacity)
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*
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* Increases capacity of the hashset to given size.
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*/
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bool UpdateHashCapacity(unsigned hashCapacity);
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/*
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* CreateHashEntry(texRef, hashCapacityUpdated)
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*
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* Creates and returns a new hash entry, updating the capacity if required (hashCapacityUpdated is set to true).
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*/
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HashEntry *CreateHashEntry(unsigned texRef, bool &hashCapacityUpdated);
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/*
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* DeleteHashEntry(entry)
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*
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* Deletes the given hash entry and its storage.
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*/
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void DeleteHashEntry(HashEntry *entry);
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/*
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* DeleteAllHashEntries()
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*
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* Deletes all hash entries and their storage.
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*/
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void DeleteAllHashEntries();
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/*
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* AddToHash(texRef)
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*
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* Adds the given texture reference (as a bitfield) to the hashset.
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*/
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bool AddToHash(unsigned texRef);
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/*
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* RemoveFromHash(texRef)
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*
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* Removes the given texture reference (as a bitfield) from the hashset.
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*/
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bool RemoveFromHash(unsigned texRef);
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/*
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* HashContains(texRef)
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*
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* Returns true if given texture reference (as a bitfield) is held in the hashset.
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*/
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bool HashContains(unsigned texRef) const;
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};
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} // Legacy3D
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#endif // INCLUDED_TEXTUREREFS_H
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