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https://github.com/RetroDECK/Supermodel.git
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824 lines
19 KiB
C
824 lines
19 KiB
C
/*
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* Sega Model 3 Emulator
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* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License Version 2 as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program (license.txt); if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* tilegen.c
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*
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* Tilemap generator.
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*
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* Palette Notes:
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* - Each palette entry occupies 32 bits. Only the second 16 bits are
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* actually used.
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* - The format of a 16-bit palette entry is: AGGGGGBBBBBRRRRR
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*
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* Register Notes:
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*
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* 0x20 -- Layer Colors:
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*
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* 31 23 20 0
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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* |-|-|-|-|-|-|-|-|D|C|B|A|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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*
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* D = Layer 0xFE000 color control (0 = 8-bit, 1 = 4-bit)
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* C = Layer 0xFC000 color control (0 = 8-bit, 1 = 4-bit)
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* B = Layer 0xFA000 color control (0 = 8-bit, 1 = 4-bit)
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* A = Layer 0xF8000 color control (0 = 8-bit, 1 = 4-bit)
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*/
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#include "model3.h"
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/******************************************************************/
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/* Privates */
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/******************************************************************/
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/*
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* NOTE: It is critical that vram be set to NULL if it has not yet been
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* allocated because tilegen_set_layer_format() will try to use it to
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* recache the palette.
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*/
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static UINT8 *vram = NULL; // 2D VRAM (passed to tilegen_init())
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static UINT8 reg[0x100]; // tilemap generator registers
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/*
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* Register Macros
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*/
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#define REG_LAYER_COLORS 0x20
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/*
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* Pre-Decoded Palette Data
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*
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* Depending on the renderer color depth, the data is either 32-bit RGBA8 or
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* 16-bit RGB5A1. The actual order of the fields is obtained from the renderer
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* but it is guaranteed that for 16-bit modes, the color components will each
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* be 5 bits and the alpha will be 1 and for the 32-bit modes, all components
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* will be 8 bits.
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*
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* For alpha channel: All bits set means the color is opaque, all bits clear
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* means the color is transparent. No other bit combinations should be used.
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*/
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static UINT32 *pal;
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/*
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* Layer Format
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*
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* Information that is passed by the renderer on the format of layers. Bit
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* position 0 is the LSB (none of that backwards IBM junk ;)) RGBA bit
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* positions give the position of the LSB of the field.
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*/
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static UINT pitch; // layer pitch (in pixels)
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static UINT rpos, gpos, bpos, apos; // R, G, B, A bit positions
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static INT bpp; // 15 or 32 only
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static int tilemap_is_dirty[4];
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static int tilemap_dirty[4][64*64];
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static int tilemap_depth[4][64*64];
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static int tilemap_redraw[4];
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/******************************************************************/
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/* Rendering */
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/******************************************************************/
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/*
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* PUTPIXELx_xx():
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*
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* A handy macro used within the draw_tile_xbit_xx() macros to plot a pixel
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* and advance the buffer pointer.
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*/
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/*#define PUTPIXEL8_32(bp) \
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do { \
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pixel = pal[((pattern >> bp) & 0xFF) | pal_bits]; \
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*buf++ = pixel; \
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} while (0)
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#define PUTPIXEL4_32(bp) \
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do { \
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pixel = pal[((pattern >> bp) & 0xF) | pal_bits]; \
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*buf++ = pixel; \
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} while (0)
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*/
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#define PUTPIXEL8(bp) \
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do \
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{ \
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*buf++ = ((pattern >> bp) & 0xff) | pal_bits; \
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} while(0)
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#define PUTPIXEL4(bp) \
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do \
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{ \
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*buf++ = ((pattern >> bp) & 0xf) | pal_bits; \
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} while(0)
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/*
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* draw_tile_8bit_32():
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*
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* Draws an 8-bit tile to a 32-bit layer buffer.
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*/
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static void draw_tile_8bit(UINT tile, UINT16 *buf)
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{
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UINT tile_offs; // offset of tile within VRAM
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UINT pal_bits; // color palette bits obtained from tile
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UINT y;
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UINT32 pattern; // 4 pattern pixels fetched at once
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/*
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* Calculate tile offset; each tile occupies 64 bytes when using 8-bit
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* pixels
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*/
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//tile_offs = tile & 0x3fff;
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//tile_offs *= 64;
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tile_offs = ((tile & 0x3fff) << 1) | ((tile >> 15) & 1);
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tile_offs *= 32;
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/*
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* Obtain upper color bits; the lower 8 bits come from the tile pattern
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*/
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pal_bits = tile & 0x7F00;
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/*
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* Draw!
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*/
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for (y = 0; y < 8; y++)
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{
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/*
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* Fetch first 4 pixels and draw them
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*/
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pattern = *((UINT32 *) &vram[tile_offs]);
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tile_offs += 4;
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PUTPIXEL8(24);
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PUTPIXEL8(16);
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PUTPIXEL8(8);
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PUTPIXEL8(0);
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/*
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* Next 4
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*/
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pattern = *((UINT32 *) &vram[tile_offs]);
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tile_offs += 4;
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PUTPIXEL8(24);
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PUTPIXEL8(16);
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PUTPIXEL8(8);
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PUTPIXEL8(0);
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/*
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* Move to the next line
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*/
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buf += (pitch - 8); // next line in layer buffer
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}
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}
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/*
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* draw_tile_4bit_32():
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*
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* Draws a 4-bit tile to a 32-bit layer buffer.
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*/
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static void draw_tile_4bit(UINT tile, UINT16 *buf)
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{
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UINT tile_offs; // offset of tile within VRAM
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UINT pal_bits; // color palette bits obtained from tile
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UINT y;
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UINT32 pattern; // 8 pattern pixels fetched at once
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/*
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* Calculate tile offset; each tile occupies 32 bytes when using 4-bit
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* pixels
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*/
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tile_offs = ((tile & 0x3fff) << 1) | ((tile >> 15) & 1);
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tile_offs *= 32;
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/*
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* Obtain upper color bits; the lower 4 bits come from the tile pattern
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*/
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pal_bits = tile & 0x7FF0;
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/*
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* Draw!
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*/
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for (y = 0; y < 8; y++)
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{
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pattern = *((UINT32 *) &vram[tile_offs]);
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/*
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* Draw the 8 pixels we've fetched
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*/
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PUTPIXEL4(28);
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PUTPIXEL4(24);
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PUTPIXEL4(20);
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PUTPIXEL4(16);
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PUTPIXEL4(12);
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PUTPIXEL4(8);
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PUTPIXEL4(4);
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PUTPIXEL4(0);
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/*
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* Move to the next line
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*/
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tile_offs += 4; // next tile pattern line
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buf += (pitch - 8); // next line in layer buffer
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}
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}
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/*
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* draw_layer_8bit_32():
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*
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* Draws an entire layer of 8-bit tiles to a 32-bit layer buffer.
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*/
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static void draw_layer_8bit(UINT16 *layer, int layer_num)
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{
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int ty, tx;
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int tilenum;
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UINT32 tile;
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UINT32 addr = 0xf8000 + (layer_num * 0x2000);
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if (tilemap_is_dirty[layer_num] == 0)
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{
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return;
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}
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tilemap_is_dirty[layer_num] = 0;
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tilenum = 0;
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for (ty = 0; ty < 64; ty++)
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{
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for (tx = 0; tx < 64; tx+=2)
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{
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if (tilemap_redraw[layer_num] || tilemap_dirty[layer_num][tilenum+0])
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{
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tilemap_depth[layer_num][tilenum+0] = 0;
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tilemap_dirty[layer_num][tilenum+0] = 0;
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tile = *((UINT32 *) &vram[addr]) >> 16;
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draw_tile_8bit(tile & 0xffff, layer);
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}
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if (tilemap_redraw[layer_num] || tilemap_dirty[layer_num][tilenum+1])
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{
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tilemap_depth[layer_num][tilenum+1] = 0;
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tilemap_dirty[layer_num][tilenum+1] = 0;
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tile = *((UINT32 *) &vram[addr]) >> 0;
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draw_tile_8bit(tile & 0xffff, layer+8);
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}
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addr += 4;
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layer += 16;
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tilenum+=2;
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}
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//addr += (64 - 62) * 2;
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layer += (7 * pitch) + (pitch - 512); // next tile row
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}
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tilemap_redraw[layer_num] = 0;
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}
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/*
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* draw_layer_4bit_32():
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*
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* Draws an entire layer of 4-bit tiles to a 32-bit layer buffer.
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*/
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static void draw_layer_4bit(UINT16 *layer, int layer_num)
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{
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int ty, tx;
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int tilenum;
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UINT32 tile;
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UINT32 addr = 0xf8000 + (layer_num * 0x2000);
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if (tilemap_is_dirty[layer_num] == 0)
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{
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return;
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}
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tilemap_is_dirty[layer_num] = 0;
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tilenum = 0;
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for (ty = 0; ty < 64; ty++)
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{
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for (tx = 0; tx < 64; tx+=2)
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{
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if (tilemap_redraw[layer_num] || tilemap_dirty[layer_num][tilenum+0])
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{
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tilemap_depth[layer_num][tilenum+0] = 1;
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tilemap_dirty[layer_num][tilenum+0] = 0;
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tile = *((UINT32 *) &vram[addr]) >> 16;
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draw_tile_4bit(tile & 0xffff, layer);
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}
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if (tilemap_redraw[layer_num] || tilemap_dirty[layer_num][tilenum+1])
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{
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tilemap_depth[layer_num][tilenum+0] = 1;
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tilemap_dirty[layer_num][tilenum+1] = 0;
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tile = *((UINT32 *) &vram[addr]) >> 0;
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draw_tile_4bit(tile & 0xffff, layer+8);
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}
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addr += 4;
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layer += 16;
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tilenum+=2;
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}
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//addr += (64 - 62) * 2;
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layer += (7 * pitch) + (pitch - 512); // next tile row
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}
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tilemap_redraw[layer_num] = 0;
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}
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/*
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* void tilegen_update(void);
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*
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* Renders up to 4 layers for the current frame.
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*/
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void tilegen_update(void)
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{
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UINT8 *layer;
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UINT layer_colors, layer_color_mask;
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FLAGS layer_enable_mask;
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int i, j;
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/*
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* Render layers
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*/
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PROFILE_SECT_ENTRY("tilegen");
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layer_colors = BSWAP32(*(UINT32 *) ®[REG_LAYER_COLORS]);
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layer_color_mask = 0x00100000; // first layer color bit (moves left)
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layer_enable_mask = 1;
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// layer_colors = 0; // enable this to force 8-bit mode for VF3
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{
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UINT32 *palette;
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int pwidth;
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int ppitch;
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int pheight;
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int p = 0;
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osd_renderer_get_palette_buffer(&palette, &pwidth, &ppitch);
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pheight = 0x10000 / pwidth;
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for (j=0; j < 128; j++)
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{
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int pindex = j * ppitch;
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p = j * 256;
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for (i=0; i < 256; i++)
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{
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int a,r,g,b;
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UINT32 rgba;
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UINT16 pix;
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pix = pal[p];
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a = (pix & 0x8000) ? 0x00 : 0xff;
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b = (pix >> 10) & 0x1f;
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g = (pix >> 5) & 0x1f;
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r = (pix & 0x1f);
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b = (b << 3) | (b >> 2);
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g = (g << 3) | (g >> 2);
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r = (r << 3) | (r >> 2);
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rgba = (a << 24) | (r << 16) | (g << 8) | (b << 0);
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palette[pindex + i] = rgba;
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p++;
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// a very hackish way to counter the effect of using colours as texture coords
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if (i == 239)
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p--;
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}
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}
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osd_renderer_free_palette_buffer();
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}
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for (i = 0; i < 4; i++)
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{
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if ((m3_config.layer_enable & layer_enable_mask))
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{
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osd_renderer_get_layer_buffer(i, &layer, &pitch);
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if ((layer_colors & layer_color_mask))
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{
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draw_layer_4bit((UINT16 *) layer, i);
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}
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else
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{
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draw_layer_8bit((UINT16 *) layer, i);
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}
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osd_renderer_free_layer_buffer(i);
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}
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layer_color_mask <<= 1;
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layer_enable_mask <<= 1;
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}
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PROFILE_SECT_EXIT("tilegen");
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}
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/******************************************************************/
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/* VRAM Access */
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/******************************************************************/
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static void mark_tilemap_dirty(int layer)
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{
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tilemap_is_dirty[layer] = 1;
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tilemap_redraw[layer] = 1;
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}
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/*
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* UINT16 tilegen_vram_read_16(UINT32 addr);
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*
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* Reads a 16-bit word from VRAM.
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*
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* Parameters:
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* addr = Address.
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*
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* Returns:
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* Data read.
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*/
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UINT16 tilegen_vram_read_16(UINT32 addr)
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{
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return(BSWAP16(*(UINT16 *)&vram[addr & 0x1FFFFF]));
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}
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/*
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* UINT32 tilegen_vram_read_32(UINT32 addr);
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*
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* Reads a 32-bit word from VRAM.
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*
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* Parameters:
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* addr = Address.
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*
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* Returns:
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* Data read.
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*/
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UINT32 tilegen_vram_read_32(UINT32 addr)
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{
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return(BSWAP32(*(UINT32 *)&vram[addr & 0x1FFFFF]));
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}
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/*
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* void tilegen_vram_write_32(UINT32 addr, UINT32 data);
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*
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* Writes a 32-bit word to VRAM. Palette decoding is handled here.
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*
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* Parameters:
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* addr = Address.
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* data = Data.
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*/
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void tilegen_vram_write_32(UINT32 addr, UINT32 data)
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{
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UINT color;
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addr &= 0x1FFFFF;
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data = BSWAP32(data); // return to its natural order (as on PPC)
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if (addr < 0xf8000)
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{
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*(UINT32 *)&vram[addr] = data;
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}
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else if (addr >= 0x0f8000 && addr < 0x100000)
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{
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UINT32 old_data;
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int ad, layer, layer_depth, old_depth;
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ad = addr - 0xf8000;
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layer = ad / 0x2000;
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old_data = *(UINT32 *)&vram[addr];
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layer_depth = (BSWAP32(*(UINT32 *) ®[REG_LAYER_COLORS]) >> (20+layer)) & 1;
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old_depth = tilemap_depth[layer][((ad & 0x1fff) / 2)];
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if (data != old_data || layer_depth != old_depth)
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{
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*(UINT32 *)&vram[addr] = data;
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//ad = addr - 0xf8000;
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//layer = ad / 0x2000;
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tilemap_dirty[layer][((ad & 0x1fff) / 2) + 0] = 1;
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tilemap_dirty[layer][((ad & 0x1fff) / 2) + 1] = 1;
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tilemap_is_dirty[layer] = 1;
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}
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}
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else if (addr >= 0x100000 && addr < 0x120000) // palette
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{
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*(UINT32 *)&vram[addr] = data;
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color = (addr - 0x100000) / 4; // color number
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pal[color] = data;
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}
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}
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|
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static void recache_palette(void)
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{
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UINT32 i;
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for (i = 0x100000; i < 0x11FFFF; i += 4)
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tilegen_vram_write_32(i, BSWAP32(*(UINT32 *) &vram[i]));
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}
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/******************************************************************/
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/* Tilegen I/O Port Access */
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/******************************************************************/
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/*
|
|
* UINT32 tilegen_read_32(UINT32 a);
|
|
*
|
|
* Reads a 32-bit word from the tilemap generator register area.
|
|
*
|
|
* Parameters:
|
|
* a = Address.
|
|
*
|
|
* Returns:
|
|
* Data read.
|
|
*/
|
|
|
|
UINT32 tilegen_read_32(UINT32 a)
|
|
{
|
|
// LOG("MODEL3.LOG", "TILEGEN: %08X: read 32 %08X\n", PPC_PC, a);
|
|
//message(0, "tilegen: %08X: read 32 %08X", PPC_PC, a);
|
|
|
|
a &= 0xFF;
|
|
|
|
switch(a)
|
|
{
|
|
|
|
case 0x00: // Status/Control
|
|
// 0x20 (latch) controls layer pairing
|
|
return(0 << 24);
|
|
}
|
|
|
|
return(BSWAP32(*(UINT32 *)®[a]));
|
|
}
|
|
|
|
/*
|
|
* void tilegen_write_32(UINT32 a, UINT32 d);
|
|
*
|
|
* Writes a 32-bit word to the tilemap generator register area.
|
|
*
|
|
* Parameters:
|
|
* a = Address.
|
|
* d = Data.
|
|
*/
|
|
|
|
void tilegen_write_32(UINT32 a, UINT32 d)
|
|
{
|
|
/* data is written as 32-bit, but only higher byte is used */
|
|
|
|
// LOG("MODEL3.LOG", "TILEGEN: %08X: write 32 %08X = %08X\n", PPC_PC, a, d);
|
|
|
|
a &= 0xFF;
|
|
|
|
//if (a != 0x60 && a != 0x64 && a != 0x68 && a != 0x6c &&
|
|
// a != 0x10 && a != 0x0c && a != 0x40 && a != 0x44)
|
|
//printf("tilegen: %08X, %08X\n", a, d);
|
|
|
|
switch(a)
|
|
{
|
|
case 0x00:
|
|
case 0x04:
|
|
case 0x08:
|
|
case 0x0C:
|
|
break;
|
|
case 0x10:
|
|
model3_remove_irq((UINT8) (d >> 24));
|
|
break;
|
|
case 0x14:
|
|
case 0x18:
|
|
case 0x1C:
|
|
break;
|
|
case 0x20:
|
|
{
|
|
UINT32 olddata = *(UINT32 *)®[a];
|
|
UINT32 newdata = BSWAP32(d);
|
|
|
|
if ((olddata & 0x100000) != (newdata & 0x100000))
|
|
mark_tilemap_dirty(0);
|
|
if ((olddata & 0x200000) != (newdata & 0x200000))
|
|
mark_tilemap_dirty(1);
|
|
if ((olddata & 0x400000) != (newdata & 0x400000))
|
|
mark_tilemap_dirty(2);
|
|
if ((olddata & 0x800000) != (newdata & 0x800000))
|
|
mark_tilemap_dirty(3);
|
|
|
|
/**(UINT32 *)®[0x60] &= ~0x80000000;
|
|
*(UINT32 *)®[0x64] &= ~0x80000000;
|
|
*(UINT32 *)®[0x68] &= ~0x80000000;
|
|
*(UINT32 *)®[0x6c] &= ~0x80000000;*/
|
|
break;
|
|
}
|
|
case 0x24:
|
|
case 0x40:
|
|
case 0x44:
|
|
break;
|
|
case 0x60:
|
|
case 0x64:
|
|
case 0x68:
|
|
case 0x6C:
|
|
break;
|
|
}
|
|
|
|
*(UINT32 *)®[a] = BSWAP32(d);
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* Set Up, Shut Down, and State Management */
|
|
/******************************************************************/
|
|
|
|
/*
|
|
* void tilegen_save_state(FILE *fp);
|
|
*
|
|
* Saves the state of the tile generator to a file.
|
|
*
|
|
* Parameters:
|
|
* fp = File to save to.
|
|
*/
|
|
|
|
void tilegen_save_state(FILE *fp)
|
|
{
|
|
fwrite(vram, sizeof(UINT8), 1*1024*1024+2*65536, fp);
|
|
fwrite(reg, sizeof(UINT8), 0x100, fp);
|
|
}
|
|
|
|
/*
|
|
* void tilegen_load_state(FILE *fp);
|
|
*
|
|
* Loads the state of the tile generator from a file.
|
|
*
|
|
* Parameters:
|
|
* fp = File to load from.
|
|
*/
|
|
|
|
void tilegen_load_state(FILE *fp)
|
|
{
|
|
fread(vram, sizeof(UINT8), 1*1024*1024+2*65536, fp);
|
|
fread(reg, sizeof(UINT8), 0x100, fp);
|
|
recache_palette();
|
|
|
|
mark_tilemap_dirty(0);
|
|
mark_tilemap_dirty(1);
|
|
mark_tilemap_dirty(2);
|
|
mark_tilemap_dirty(3);
|
|
}
|
|
|
|
/*
|
|
* void tilegen_shutdown(void);
|
|
*
|
|
* Shuts down the tilemap generator.
|
|
*/
|
|
|
|
void tilegen_shutdown(void)
|
|
{
|
|
vram = NULL;
|
|
SAFE_FREE(pal);
|
|
}
|
|
|
|
/*
|
|
* void tilegen_init(UINT8 *vramptr);
|
|
*
|
|
* Initializes the tilemap generator.
|
|
*
|
|
* Parameters:
|
|
* vramptr = Pointer to 2D VRAM.
|
|
*/
|
|
|
|
void tilegen_init(UINT8 *vramptr)
|
|
{
|
|
vram = vramptr;
|
|
|
|
mark_tilemap_dirty(0);
|
|
mark_tilemap_dirty(1);
|
|
mark_tilemap_dirty(2);
|
|
mark_tilemap_dirty(3);
|
|
|
|
pal = malloc(sizeof(UINT32) * 65536);
|
|
|
|
atexit(tilegen_shutdown);
|
|
}
|
|
|
|
BOOL tilegen_is_layer_enabled(int layer)
|
|
{
|
|
if (layer == 1 && stricmp(m3_config.game_id, "lostwsga") == 0)
|
|
return FALSE;
|
|
|
|
switch (layer)
|
|
{
|
|
case 0:
|
|
return *(UINT32 *)®[0x60] & 0x80000000 ? 1 : 0;
|
|
case 1:
|
|
return *(UINT32 *)®[0x64] & 0x80000000 ? 1 : 0;
|
|
case 2:
|
|
return *(UINT32 *)®[0x68] & 0x80000000 ? 1 : 0;
|
|
case 3:
|
|
return *(UINT32 *)®[0x6c] & 0x80000000 ? 1 : 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
UINT32 tilegen_get_layer_color_offset(int layer)
|
|
{
|
|
switch (layer)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
INT8 r = (*(UINT32 *)®[0x40] >> 16) & 0xff;
|
|
INT8 g = (*(UINT32 *)®[0x40] >> 8) & 0xff;
|
|
INT8 b = (*(UINT32 *)®[0x40] >> 0) & 0xff;
|
|
|
|
r += 127;
|
|
g += 127;
|
|
b += 127;
|
|
|
|
return (r << 16) | (g << 8) | (b);
|
|
}
|
|
|
|
case 2:
|
|
case 3:
|
|
{
|
|
UINT8 r = (*(UINT32 *)®[0x44] >> 16) & 0xff;
|
|
UINT8 g = (*(UINT32 *)®[0x44] >> 8) & 0xff;
|
|
UINT8 b = (*(UINT32 *)®[0x44] >> 0) & 0xff;
|
|
|
|
r ^= 0x80;
|
|
g ^= 0x80;
|
|
b ^= 0x80;
|
|
|
|
return (r << 16) | (g << 8) | (b);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
UINT32 *tilegen_get_priority_buffer(void)
|
|
{
|
|
return (UINT32 *)&vram[0xf7000];
|
|
}
|
|
|
|
BOOL tilegen_is_priority_enabled(void)
|
|
{
|
|
UINT32 v = *(UINT32 *)®[0x20];
|
|
return (v & 0x80) ? TRUE : FALSE;
|
|
}
|
|
|
|
UINT32 tilegen_get_layer_scroll_pos(int layer)
|
|
{
|
|
UINT32 s = *(UINT32 *)®[0x60 + (layer*4)];
|
|
return s & 0x7fff7fff;
|
|
}
|
|
|
|
/*
|
|
* void tilegen_reset(void);
|
|
*
|
|
* Resets the tilemap generator. The registers are put into a reset state and
|
|
* the palette is zeroed out.
|
|
*/
|
|
|
|
void tilegen_reset(void)
|
|
{
|
|
memset(reg, 0xFF, 0x100);
|
|
memset(pal, 0x00, 65536 * sizeof(UINT32));
|
|
}
|