mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 22:55:40 +00:00
113 lines
2.1 KiB
C++
113 lines
2.1 KiB
C++
#include "GLSLShader.h"
|
|
#include <stdio.h>
|
|
|
|
GLSLShader::GLSLShader() {
|
|
|
|
m_vShader = 0;
|
|
m_fShader = 0;
|
|
m_program = 0;
|
|
|
|
for (auto &i : uniformLoc) {
|
|
i = 0;
|
|
}
|
|
|
|
for (auto &i : attribLoc) {
|
|
i = 0;
|
|
}
|
|
}
|
|
|
|
GLSLShader::~GLSLShader() {
|
|
|
|
UnloadShaders();
|
|
}
|
|
|
|
bool GLSLShader::LoadShaders(const char *vertexShader, const char *fragmentShader) {
|
|
|
|
m_program = glCreateProgram();
|
|
m_vShader = glCreateShader(GL_VERTEX_SHADER);
|
|
m_fShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource(m_vShader, 1, &vertexShader, NULL);
|
|
glShaderSource(m_fShader, 1, &fragmentShader, NULL);
|
|
|
|
glCompileShader(m_vShader);
|
|
glCompileShader(m_fShader);
|
|
|
|
glAttachShader(m_program, m_vShader);
|
|
glAttachShader(m_program, m_fShader);
|
|
|
|
glLinkProgram(m_program);
|
|
|
|
PrintShaderInfoLog(m_vShader);
|
|
PrintShaderInfoLog(m_fShader);
|
|
PrintProgramInfoLog(m_program);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLSLShader::UnloadShaders()
|
|
{
|
|
if (m_program) {
|
|
glDeleteShader(m_vShader);
|
|
glDeleteShader(m_fShader);
|
|
glDeleteProgram(m_program);
|
|
}
|
|
|
|
m_vShader = 0;
|
|
m_fShader = 0;
|
|
m_program = 0;
|
|
}
|
|
|
|
void GLSLShader::EnableShader() {
|
|
|
|
glUseProgram(m_program);
|
|
}
|
|
|
|
void GLSLShader::DisableShader() {
|
|
|
|
glUseProgram(0);
|
|
}
|
|
|
|
void GLSLShader::PrintShaderInfoLog(GLuint obj) {
|
|
|
|
int infologLength = 0;
|
|
int charsWritten = 0;
|
|
|
|
glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &infologLength);
|
|
|
|
if (infologLength > 0) {
|
|
char *infoLog = new char[infologLength];
|
|
glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
|
|
printf("%s\n", infoLog);
|
|
delete[] infoLog;
|
|
}
|
|
}
|
|
|
|
void GLSLShader::PrintProgramInfoLog(GLuint obj) {
|
|
|
|
int infologLength = 0;
|
|
int charsWritten = 0;
|
|
|
|
glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &infologLength);
|
|
|
|
if (infologLength > 0) {
|
|
char *infoLog = new char[infologLength];
|
|
glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog);
|
|
printf("%s\n", infoLog);
|
|
delete[] infoLog;
|
|
}
|
|
}
|
|
|
|
int GLSLShader::GetUniformLocation(const char *str)
|
|
{
|
|
return glGetUniformLocation(m_program, str);
|
|
}
|
|
|
|
int GLSLShader::GetAttributeLocation(const char *str)
|
|
{
|
|
return glGetAttribLocation(m_program, str);
|
|
}
|
|
|
|
|
|
|