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https://github.com/RetroDECK/Supermodel.git
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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef _TEXTURE_H_
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#define _TEXTURE_H_
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#include "Types.h"
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#include <GL/glew.h>
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namespace New3D {
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class Texture
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{
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public:
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Texture();
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~Texture();
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UINT32 UploadTexture (const UINT16* src, UINT8* scratch, int format, int x, int y, int width, int height);
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void DeleteTexture ();
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void BindTexture ();
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void GetCoordinates (UINT16 uIn, UINT16 vIn, float uvScale, float& uOut, float& vOut);
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void GetDetails (int& x, int&y, int& width, int& height, int& format);
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bool Compare (int x, int y, int width, int height, int format);
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bool CheckMapPos (int ax1, int ax2, int ay1, int ay2); //check to see if textures overlap
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static void GetCoordinates(int width, int height, UINT16 uIn, UINT16 vIn, float uvScale, float& uOut, float& vOut);
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private:
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void CreateTextureObject(int format, int x, int y, int width, int height);
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void UploadTextureMip(int level, const UINT16* src, UINT8* scratch, int format, int x, int y, int width, int height);
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void Reset();
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int m_x;
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int m_y;
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int m_width;
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int m_height;
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int m_format;
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GLuint m_textureID;
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};
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} // New3D
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#endif
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