Supermodel/Src/Network/NetBoard.h
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

129 lines
3.2 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef INCLUDED_NETBOARD_H
#define INCLUDED_NETBOARD_H
#include "Types.h"
#include "CPU/Bus.h"
#include "CPU/68K/68K.h"
#include "OSD/Thread.h"
#include <memory>
#include "INetBoard.h"
#include "TCPSend.h"
#include "TCPSendAsync.h"
#include "TCPReceive.h"
//#define NET_BUF_SIZE 32800 // 16384 not enough
class CNetBoard : public IBus, public INetBoard
{
public:
UINT8 Read8(UINT32 addr);
UINT16 Read16(UINT32 addr);
UINT32 Read32(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
void Write16(UINT32 addr, UINT16 data);
void Write32(UINT32 addr, UINT32 data);
void SaveState(CBlockFile *SaveState);
void LoadState(CBlockFile *SaveState);
void RunFrame(void);
void Reset(void);
// Returns a reference to the 68K CPU context
M68KCtx *GetM68K(void);
bool IsAttached(void);
bool IsRunning(void);
bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr);
void GetGame(Game);
UINT8 ReadCommRAM8(unsigned addr);
UINT16 ReadCommRAM16(unsigned addr);
UINT32 ReadCommRAM32(unsigned addr);
void WriteCommRAM8(unsigned addr, UINT8 data);
void WriteCommRAM16(unsigned addr, UINT16 data);
void WriteCommRAM32(unsigned addr, UINT32 data);
UINT16 ReadIORegister(unsigned reg);
void WriteIORegister(unsigned reg, UINT16 data);
CNetBoard(const Util::Config::Node &config);
~CNetBoard(void);
private:
// Config
const Util::Config::Node &m_config;
// 68K CPU
M68KCtx M68K;
// Sound board memory
UINT8 *netRAM; // 64Kb RAM (passed in from parent object)
UINT8 *netBuffer; // 128kb (passed in from parent object)
UINT8 *memoryPool; // single allocated region for all net board RAM
UINT8 *CommRAM;
UINT8 *ioreg;
UINT8 *ctrlrw;
UINT8 *Buffer;
UINT8 *RAM;
UINT8 *ct;
bool m_attached; // True if net board is attached
UINT16 commbank;
UINT16 recv_offset;
UINT16 recv_size;
UINT16 send_offset;
UINT16 send_size;
UINT8 slot;
// netsock
UINT16 port_in = 0;
UINT16 port_out = 0;
std::string addr_out = "";
std::unique_ptr<TCPSend> nets;
std::unique_ptr<TCPReceive> netr;
//game info
Game Gameinfo;
// only for some tests
UINT8 *bank;
UINT8 *bank2;
UINT8 test_irq;
std::thread interrupt5;
bool int5;
};
void Net_SetCB(int(*Run68k)(int cycles), void(*Int68k)(int irq));
#endif // INCLUDED_NETBOARD_H