Supermodel/Src/Graphics
2016-04-26 00:12:02 +00:00
..
Legacy3D Legacy engine: vertex normals are standalone and do not need to be added to polygon normal 2016-04-26 00:12:02 +00:00
New3D Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300) 2016-04-22 23:46:49 +00:00
IRender3D.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Render2D.cpp Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture. 2016-04-02 12:23:46 +00:00
Render2D.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Shader.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00