Supermodel/Src/Graphics/New3D
2016-04-22 23:46:49 +00:00
..
Mat4.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Mat4.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.h Fixed Types.h include 2016-04-04 03:43:55 +00:00
New3D.cpp parse viewports in normal order 2016-04-19 22:05:12 +00:00
New3D.h parse viewports in normal order 2016-04-19 22:05:12 +00:00
PolyHeader.cpp Use the correct texture enable bit 2016-04-03 16:10:40 +00:00
PolyHeader.h Possible work around for slightly incorrect viewport positions in ECA and harley 2016-04-02 22:13:59 +00:00
R3DData.h add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
R3DShader.cpp Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300) 2016-04-22 23:46:49 +00:00
R3DShader.h finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes. 2016-03-22 23:39:59 +00:00
Texture.cpp change tex format 4 2016-04-04 10:21:34 +00:00
Texture.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
TextureSheet.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
TextureSheet.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
VBO.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
VBO.h WIP 2016-03-24 13:17:17 +00:00
Vec.cpp Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp 2016-04-05 04:30:52 +00:00
Vec.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00