Supermodel/Src/Graphics/Shaders
Bart Trzynadlowski a033058deb - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
..
DIR.txt Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment.glsl Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment2D.glsl Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment_Flat.glsl Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment_NoSpotlight.glsl Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Vertex.glsl - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Vertex2D.glsl Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00