Supermodel/Src/OSD/Audio.h
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

61 lines
1.6 KiB
C
Executable file

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Audio.h
*
* Header file for OS-dependent audio playback interface.
*/
#ifndef INCLUDED_AUDIO_H
#define INCLUDED_AUDIO_H
#include "Types.h"
typedef void (*AudioCallbackFPtr)(void *data);
extern void SetAudioCallback(AudioCallbackFPtr callback, void *data);
extern void SetAudioEnabled(bool enabled);
/*
* OpenAudio()
*
* Initializes the audio system.
*/
extern bool OpenAudio();
/*
* OutputAudio(unsigned numSamples, *INT16 leftBuffer, *INT16 rightBuffer)
*
* Sends a chunk of two-channel audio with the given number of samples to the audio system.
*/
extern bool OutputAudio(unsigned numSamples, INT16 *leftBuffer, INT16 *rightBuffer, bool flipStereo);
/*
* CloseAudio()
*
* Shuts down the audio system.
*/
extern void CloseAudio();
#endif // INCLUDED_AUDIO_H