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CPU
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
Debugger
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Debugger compilation fixed: CBus -> IBus
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2016-04-11 03:39:19 +00:00 |
Graphics
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The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated.
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2017-03-25 00:06:24 +00:00 |
Inputs
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Hooked up Sega Bass Fishing / Get Bass controls
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2016-05-26 04:13:22 +00:00 |
Model3
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The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated.
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2017-03-25 00:06:24 +00:00 |
OSD
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fix scissor code for native resolution (thanks HarryTuttle)
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2017-03-22 20:38:44 +00:00 |
Pkgs
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Adding tinyxml2 lib
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2016-07-07 05:05:27 +00:00 |
Sound
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Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.
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2012-02-09 07:58:07 +00:00 |
Util
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Added RGBA4 format to BMP file writer
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2016-09-07 01:25:27 +00:00 |
BlockFile.cpp
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
BlockFile.h
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
Config.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Config.h
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CRender3D -> CLegacy3D
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2016-03-21 23:22:26 +00:00 |
Game.cpp
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Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
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2016-08-24 04:13:23 +00:00 |
Game.h
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Checking in GameLoader.cpp, GameLoader.h, and ROMSet.h (not currently used in build) because I need to make a substantial modification in my local tree
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2017-03-26 16:38:55 +00:00 |
GameLoader.cpp
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Checking in GameLoader.cpp, GameLoader.h, and ROMSet.h (not currently used in build) because I need to make a substantial modification in my local tree
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2017-03-26 16:38:55 +00:00 |
GameLoader.h
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Checking in GameLoader.cpp, GameLoader.h, and ROMSet.h (not currently used in build) because I need to make a substantial modification in my local tree
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2017-03-26 16:38:55 +00:00 |
Games.cpp
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Hooked up Sega Bass Fishing / Get Bass controls
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2016-05-26 04:13:22 +00:00 |
Games.h
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Hooked up Sega Bass Fishing / Get Bass controls
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2016-05-26 04:13:22 +00:00 |
INIFile.cpp
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
INIFile.h
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
ROMLoad.cpp
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
ROMLoad.h
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
ROMSet.h
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Checking in GameLoader.cpp, GameLoader.h, and ROMSet.h (not currently used in build) because I need to make a substantial modification in my local tree
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2017-03-26 16:38:55 +00:00 |
Supermodel.h
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Update Supermodel.h with graphics path and moved version string to separate header file
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2016-03-21 23:20:32 +00:00 |
Version.h
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Update Supermodel.h with graphics path and moved version string to separate header file
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2016-03-21 23:20:32 +00:00 |