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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
#include "Util/NewConfig.h"
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#include <iostream>
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int main()
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{
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/*
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* Creates a config tree corresponding to the following:
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*
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* <game>
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* <name>scud</name>
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* <roms>
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* <crom>
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* <name>foo.bin</name>
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* <offset>0</offset>
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* </crom>
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* <crom>
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* <name>bar.bin</name>
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* <offset>2</offset>
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* </crom>
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* </roms>
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* </game>
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*/
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Util::Config::Node::Ptr_t root = std::make_shared<Util::Config::Node>("global");
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auto &game = root->Create("game");
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game.Create("name", "scud");
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auto &roms = game.Create("roms");
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auto &crom1 = roms.Create("crom");
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crom1.Create("name", "foo.bin");
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crom1.Create("offset", "0");
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auto &crom2 = roms.Create("crom");
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crom2.Create("name", "bar.bin");
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crom2.Create("offset", "2");
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const char *expected_output =
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"global children={ game } \n"
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" game children={ name roms } \n"
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" name=scud children={ } \n"
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" roms children={ crom } \n"
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" crom children={ name offset } \n"
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" name=foo.bin children={ } \n"
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" offset=0 children={ } \n"
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" crom children={ name offset } \n"
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" name=bar.bin children={ } \n"
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" offset=2 children={ } \n";
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std::cout << "Expected output:" << std::endl << std::endl << expected_output << std::endl;
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std::cout << "Actual config tree:" << std::endl << std::endl;
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root->Print();
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std::cout << std::endl;
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// Expect second crom: bar.bin
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auto &global = *root;
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std::cout << "game/roms/crom/name=" << global["game/roms/crom/name"].Value() << " (expected: bar.bin)" << std::endl << std::endl;
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// Make a copy
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std::cout << "Copy:" << std::endl << std::endl;
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Util::Config::Node::Ptr_t copy = std::make_shared<Util::Config::Node>(*root);
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copy->Print();
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std::cout << std::endl;
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return 0;
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}
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