Supermodel/Src/Model3/TileGen.cpp
Bart Trzynadlowski 46bc52bb12 - Changed save state error messages slightly.
- Wrapped rows that exceed 80 columns in Supermodel.ini.
- Added some member and function comments to a few header files. 
- Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers.
- Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax.
- Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons"
- More additions to README.txt.
2011-09-22 06:11:47 +00:00

206 lines
5.2 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* TileGen.cpp
*
* Implementation of the CTileGen class: 2D tile generator.
*
* TO-DO List:
* -----------
* - For consistency, the registers should probably be byte reversed (this is a
* little endian device), forcing the Model3 Read32/Write32 handlers to
* manually reverse the data. This keeps with the convention for VRAM.
*/
#include <cstring>
#include "Supermodel.h"
/******************************************************************************
Save States
******************************************************************************/
void CTileGen::SaveState(CBlockFile *SaveState)
{
SaveState->NewBlock("Tile Generator", __FILE__);
SaveState->Write(memoryPool, 0x100000+0x20000);
SaveState->Write(regs, sizeof(regs));
}
void CTileGen::LoadState(CBlockFile *SaveState)
{
if (OKAY != SaveState->FindBlock("Tile Generator"))
{
ErrorLog("Unable to load tile generator state. Save state file is corrupt.");
return;
}
// Load memory one word at a time
for (int i = 0; i < (0x100000+0x20000); i += 4)
{
UINT32 data;
SaveState->Read(&data, sizeof(data));
Render2D->WriteVRAM(i, data);
*(UINT32 *) &memoryPool[i] = data;
}
SaveState->Read(regs, sizeof(regs));
}
/******************************************************************************
Rendering
******************************************************************************/
void CTileGen::BeginFrame(void)
{
Render2D->BeginFrame();
/*
printf("08: %X\n", regs[0x08/4]);
printf("0C: %X\n", regs[0x0C/4]);
printf("20: %X\n", regs[0x20/4]);
printf("40: %X\n", regs[0x40/4]);
printf("44: %X\n", regs[0x44/4]);
printf("60: %08X\n", regs[0x60/4]);
printf("64: %08X\n", regs[0x64/4]);
printf("68: %08X\n", regs[0x68/4]);
printf("6C: %08X\n", regs[0x6C/4]);
*/
}
void CTileGen::EndFrame(void)
{
Render2D->EndFrame();
}
/******************************************************************************
Emulation Functions
******************************************************************************/
UINT32 CTileGen::ReadRAM(unsigned addr)
{
return *(UINT32 *) &memoryPool[addr];
}
void CTileGen::WriteRAM(unsigned addr, UINT32 data)
{
Render2D->WriteVRAM(addr,data); // inform renderer of update first
*(UINT32 *) &memoryPool[addr] = data;
}
void CTileGen::WriteRegister(unsigned reg, UINT32 data)
{
reg &= 0xFF;
regs[reg/4] = data;
switch (reg)
{
case 0x10: // IRQ acknowledge
IRQ->Deassert(data&0xFF);
break;
case 0x60:
break;
case 0x64:
break;
case 0x68:
break;
case 0x6C:
break;
default:
DebugLog("Tile Generator reg %02X = %08X\n", reg, data);
//printf("%02X = %08X\n", reg, data);
break;
}
}
void CTileGen::Reset(void)
{
memset(regs, 0, sizeof(regs));
memset(memoryPool, 0, 0x120000);
DebugLog("Tile Generator reset\n");
}
/******************************************************************************
Configuration, Initialization, and Shutdown
******************************************************************************/
void CTileGen::AttachRenderer(CRender2D *Render2DPtr)
{
Render2D = Render2DPtr;
Render2D->AttachVRAM(memoryPool);
Render2D->AttachRegisters(regs);
DebugLog("Tile Generator attached a Render2D object\n");
}
#define MEMORY_POOL_SIZE 0x120000
bool CTileGen::Init(CIRQ *IRQObjectPtr)
{
float memSizeMB = (float)MEMORY_POOL_SIZE/(float)0x100000;
// Allocate all memory for ROMs and PPC RAM
memoryPool = new(std::nothrow) UINT8[MEMORY_POOL_SIZE];
if (NULL == memoryPool)
return ErrorLog("Insufficient memory for tile generator object (needs %1.1f MB).", memSizeMB);
// Hook up the IRQ controller
IRQ = IRQObjectPtr;
DebugLog("Initialized Tile Generator (allocated %1.1f MB and connected to IRQ controller)\n", memSizeMB);
return OKAY;
}
CTileGen::CTileGen(void)
{
IRQ = NULL;
memoryPool = NULL;
DebugLog("Built Tile Generator\n");
}
CTileGen::~CTileGen(void)
{
// Dump tile generator RAM
#if 0
FILE *fp;
fp = fopen("tileram", "wb");
if (NULL != fp)
{
fwrite(memoryPool, sizeof(UINT8), 0x120000, fp);
fclose(fp);
printf("dumped %s\n", "tileram");
}
else
printf("unable to dump %s\n", "tileram");
#endif
IRQ = NULL;
if (memoryPool != NULL)
{
delete [] memoryPool;
memoryPool = NULL;
}
DebugLog("Destroyed Tile Generator\n");
}