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![]() Late christmas present. Due to the way alpha works on the model3 adding regular anti-aliasing doesn't really work. Supersampling is very much a brute force solution, render the scene at a higher resolution and mipmap it. It's enabled via command line with the -ss option, for example -ss=4 for 4x supersampling or by adding Supersampling = 4 in the config file. Note non power of two values work as well, so 3 gives a very good balance between speed and quality. 8 will make your GPU bleed, since it is essentially rendering 64 pixels for every visible pixel on the screen. |
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.. | ||
GLSLShader.cpp | ||
GLSLShader.h | ||
Mat4.cpp | ||
Mat4.h | ||
Model.cpp | ||
Model.h | ||
New3D.cpp | ||
New3D.h | ||
Plane.h | ||
PolyHeader.cpp | ||
PolyHeader.h | ||
R3DData.h | ||
R3DFloat.cpp | ||
R3DFloat.h | ||
R3DFrameBuffers.cpp | ||
R3DFrameBuffers.h | ||
R3DScrollFog.cpp | ||
R3DScrollFog.h | ||
R3DShader.cpp | ||
R3DShader.h | ||
R3DShaderCommon.h | ||
R3DShaderQuads.h | ||
R3DShaderTriangles.h | ||
VBO.cpp | ||
VBO.h | ||
Vec.cpp | ||
Vec.h |