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![]() - Added multi-texture fragment shader to repo. - Added a multiTexture option (enabled by default) to use multi-texturing to decode textures. - Added some comments regarding timing to the PowerPC execution loop. |
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.. | ||
ppc.cpp | ||
ppc.h | ||
ppc603.c | ||
ppc_ops.c | ||
ppc_ops.h | ||
PPCDisasm.cpp | ||
PPCDisasm.h |