Supermodel/Src/Graphics/Shaders
Bart Trzynadlowski 453df4f5f5 - Finished cleaning up and optimizing the 2D renderer.
- Fixed up color offset register support for new 2D rendering system. Now maintains 2 computed palettes for layers A/A' and B/B'.
- Fixed a minor bug in InitPalette(); VRAM was not being typecast properly.
- Fixed specular lighting bug that occurred on some OpenGL drivers because integers were not being interpreted as floats in the vertex shader.
- Began to update copyright date in some files.
- Graphics modules now use the C++-style names for C standard library headers (e.g., stdio.h -> cstdio) consistent with the rest of Supermodel.
2012-02-20 03:45:48 +00:00
..
DIR.txt Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment.glsl - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Fragment2D.glsl - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Fragment_Flat.glsl Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246. 2012-02-13 23:51:32 +00:00
Fragment_MultiSheet.glsl - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Fragment_NoSpotlight.glsl Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246. 2012-02-13 23:51:32 +00:00
Vertex.glsl - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Vertex2D.glsl - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00