Supermodel/Src/Debugger/Breakpoint.h
Nik Henson 97ac46c82a Changes to debugger classes:
- Added CPrintBreakpoint
Changes to console-based debugger:
 - Added new scp command and tidied up some other commands
 - Tidied up event logging
 - Sorted commands into common groups
 - Added ReadMe.txt help file
2011-06-29 23:21:50 +00:00

88 lines
1.6 KiB
C++

#ifdef SUPERMODEL_DEBUGGER
#ifndef INCLUDED_BREAKPOINT_H
#define INCLUDED_BREAKPOINT_H
#include "AddressTable.h"
#include "Types.h"
namespace Debugger
{
class CCPUDebug;
/*
* Base class for a breakpoint.
*/
class CBreakpoint : public CAddressRef
{
protected:
CBreakpoint(CCPUDebug *bpCPU, int bpAddr, char bpSymbol, const char *bpType);
public:
const char symbol;
const char *type;
unsigned num;
bool active;
bool Check(UINT32 pc, UINT32 opcode);
virtual bool CheckBreak(UINT32 pc, UINT32 opcode) = 0;
virtual void Reset();
virtual bool GetInfo(char *str) = 0;
};
/*
* Simple breakpoint that will always halt execution when hit.
*/
class CSimpleBreakpoint : public CBreakpoint
{
public:
CSimpleBreakpoint(CCPUDebug *bpCPU, int bpAddr);
bool CheckBreak(UINT32 pc, UINT32 opcode);
bool GetInfo(char *str);
};
/*
* Count breakpoint that will halt execution after it has been hit a certain number of times.
*/
class CCountBreakpoint : public CBreakpoint
{
private:
int m_count;
int m_counter;
public:
CCountBreakpoint(CCPUDebug *bpCPU, int bpAddr, int count);
bool CheckBreak(UINT32 pc, UINT32 opcode);
void Reset();
bool GetInfo(char *str);
};
class CPrintBreakpoint : public CBreakpoint
{
public:
CPrintBreakpoint(CCPUDebug *bpCPU, int bpAddr);
bool CheckBreak(UINT32 pc, UINT32 opcode);
void Reset();
bool GetInfo(char *str);
};
//class CConditionBreakpoint : public CBrekapoint
//{
// // TODO
//}
}
#endif // INCLUDED_BREAKPOINT_H
#endif // SUPERMODEL_DEBUGGER