Supermodel/Src
Ian Curtis c5f9a3ad26 Amend the ambient fog logic to be disabled if fog density/start is set to zero. This fixes a regression where the sky stops drawing in lost world.
Rewrite the scroll fog shader slightly. Scroll fog is a 2d layer, it has no depth, or can be considered to be drawn at infinity, therefore is not effected by the viewport light. The scroll attenatuion value also I think attenatutes the scroll fog alpha value. This fixes various effects in emergency call ambulance.
2023-10-24 10:17:15 +01:00
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CPU Implement correct "round to nearest" mode 2023-10-14 17:45:27 -07:00
Debugger Ping-pong flip timing depends of the value of tilegen register 0x08 2023-09-25 14:41:35 +02:00
Graphics Amend the ambient fog logic to be disabled if fog density/start is set to zero. This fixes a regression where the sky stops drawing in lost world. 2023-10-24 10:17:15 +01:00
Inputs change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
Model3 Rewrite the renderer a bit to spit out the finished graphics from the 3d chip on separate buffers. One buffer is for opaque pixels, and 2 more for translucent pixels. Before the frame was composited on the back buffer, which meant the tilegen had to have been drawn first. This way the images are now totally independant of the tilegen chip so can be drawn as soon as the register write 0xC is written to the tilegen. 2023-10-14 20:05:00 +01:00
Network NetBoard: guard against freeing null pointers and INetBoard needed a virtual destructor (was causing crashes on exit on some systems) 2023-03-14 11:18:20 -07:00
OSD Crosshair optimization: 2023-05-07 21:41:05 -07:00
Pkgs Update glew version 2020-07-31 19:18:51 +00:00
Sound SCSP: added more detail to comment explaining 68K clock speed as recommended by Brian Troha 2023-09-02 20:32:11 -07:00
Util Fix GCC 13 build. 2023-05-07 21:42:21 -07:00
BlockFile.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo. 2022-06-09 21:10:39 +00:00
GameLoader.cpp address review 2022-07-17 20:29:25 +02:00
GameLoader.h Huge refactor of the Driveboard: 2021-02-18 10:29:15 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Version.h Introducing a special release build target with SVN version stamping. 2020-12-24 10:20:26 +00:00