Supermodel/Src/OSD/SDL
joachim c97e3acce7 Add two video settings:
-pos=<x>,<y>            Position [Default: centered]
-borderless             Windowed mode with no border

These 2 settings are usefull when setting up a multiplayer game on one machine.

Example for 4 windows in fullHD:

start "Master" /D"Master_P4" Supermodel.exe -input-system=sdl ..\ROMS\dayto2pe.zip -res=960,540 -borderless -pos=0,0
start "Slave1" /D"Slave1_P4" Supermodel.exe -input-system=sdl ..\ROMS\dayto2pe.zip -res=960,540 -borderless -pos=960,0
start "Slave2" /D"Slave2_P4" Supermodel.exe -input-system=sdl ..\ROMS\dayto2pe.zip -res=960,540 -borderless -pos=0,540
start "Slave3" /D"Slave3_P4" Supermodel.exe -input-system=sdl ..\ROMS\dayto2pe.zip -res=960,540 -borderless -pos=960,540
2023-03-09 10:34:51 -08:00
..
Audio.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
Main.cpp Add two video settings: 2023-03-09 10:34:51 -08:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLIncludes.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.cpp Allow joystick to be fetch if windows has no focus in SDL input mode. 2023-03-09 10:34:51 -08:00
SDLInputSystem.h Force Feeback for Linux 2020-10-21 08:19:51 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00