mirror of
https://github.com/RetroDECK/Supermodel.git
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11d1d61bc2
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
245 lines
7.5 KiB
C++
245 lines
7.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* INIFile.h
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*
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* Header file for INI file management.
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*/
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#ifndef INCLUDED_INIFILE_H
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#define INCLUDED_INIFILE_H
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// Standard C++ and STL headers
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#include <fstream>
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#include <string>
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#include <vector>
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using namespace std;
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#include "Types.h"
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/*
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* CINIFile:
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*
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* INI file parser.
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*/
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class CINIFile
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{
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public:
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/*
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* Get(SectionName, SettingName, value):
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* Get(SectionName, SettingName, String):
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*
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* Obtains the value of a setting associated with a particular section. It
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* is assumed that the caller knows whether the setting should be a string
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* or an integer value. If the setting was specified as a string in the
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* INI file, the value will be set to 0. Otherwise, the string will be set
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* to "".
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*
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* Parameters:
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* SectionName String defining the section name.
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* SettingName String defining the setting name.
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* value Reference to where the setting value will be
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* copied.
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* String Reference to where the string will be copied.
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*
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* Returns:
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* OKAY if the setting was found, FAIL otherwise. The type is not
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* checked. If the setting is not found, the output parameter will not
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* be modified.
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*/
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bool Get(string SectionName, string SettingName, int& value);
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bool Get(string SectionName, string SettingName, unsigned& value);
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bool Get(string SectionName, string SettingName, string& String);
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/*
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* Set(SectionName, SettingName, value):
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* Set(SectionName, SettingName, String):
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*
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* Sets a setting associated with a particular section. For each overload
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* type (string or integer), the opposite type is cleard (0 is written to
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* values when a string is set, "" is written to strings when a value is
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* set). If the setting does not exist, it is created. If the section does
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* not exist, it will be added as well.
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*
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* Parameters:
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* SectionName String defining the section name.
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* SettingName String defining the setting name.
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* value Value to write. String will be set to "".
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* String String to write. Value will be set to 0.
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*/
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void Set(string SectionName, string SettingName, int value);
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void Set(string SectionName, string SettingName, string String);
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/*
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* Write(comment):
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*
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* Outputs the parse tree to the INI file. The current contents of the file
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* on the disk are discarded and overwritten. This means that comments are
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* lost. The file is also put into write mode and cannot be re-parsed.
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*
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* Parameters:
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* comment An optional C-string containing a comment to insert at
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* the beginning of the file, otherwise NULL. The comment
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* lines must include semicolons at the beginning, they
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* will not be inserted automatically. The string is
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* output directly, as-is.
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*
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* Returns:
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* OKAY if successful. FAIL if an error occurred at any point. In
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* order to truncate the original contents of the file, this function
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* closes the file, reopends it as write-only, then reopens it again
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* as a read/write file. If an error occurs during the reopening
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* procedure, it is possible that nothing will be output and the
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* previous contents will be lost.
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*/
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bool Write(const char *comment);
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/*
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* Parse(void):
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*
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* Parses the contents of the file, building the parse tree. Settings
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* already present in the parse tree will continue to exist and will be
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* overwritten if new, matching settings are found in the file.
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*
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* This should be done once and at the beginning.
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*
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* Returns:
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* OKAY if successful, FAIL if there was a file or parse error.
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*/
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bool Parse(void);
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/*
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* SetDefaultSectionName(SectionName):
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*
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* Sets the default section name. Any settings not associated with a
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* particular section (ie. those assigned to a blank section, "") will be
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* output under this section when Write() is called.
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*
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* This should be called before parsing and before adding any settings.
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* If the same setting is added to the default section, "", and a section
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* named "Global", and afterwards "Global" is set as the default name,
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* the setting originally in the default section will be the one that is
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* subsequently accessible (the Get()/Set() methods look for the first
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* match). However, when the file is written out, the second setting
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* will be written out as well using the same section name and, thus,
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* when the INI file is re-parsed, its value will be used instead.
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*
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* Parameters:
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* SectionName String defining the section name.
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*/
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void SetDefaultSectionName(string SectionName);
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/*
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* Open(fileNameStr):
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*
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* Opens an INI file. The file must already exist. A new one will not be
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* created. Do not open another file before closing the current one!
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*
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* Parameters:
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* fileNameStr File path (C string).
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*
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* Returns:
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* OKAY if successful, FAIL if unable to open for reading and writing.
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*/
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bool Open(const char *fileNameStr);
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/*
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* OpenAndCreate(fileNameStr):
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*
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* Opens an INI file and, if it does not exist, creates a new one. Do not
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* open another file before closing the current one!
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*
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* Parameters:
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* fileNameStr File path (C string).
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*
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* Returns:
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* OKAY if successful, FAIL if unable to open file.
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*/
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bool OpenAndCreate(const char *fileNameStr);
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/*
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* Close(void):
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*
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* Closes the INI file and clears the parse tree.
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*/
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void Close(void);
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private:
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// Token
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class CToken
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{
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public:
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int type; // token type (defined privately in INIFile.cpp)
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int number; // numbers and bools
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string String; // strings and identifiers
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// Constructor (initialize to null token)
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CToken(void);
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};
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// Parse tree
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bool LookUpSection(unsigned *idx, string SectionName);
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void InitParseTree(void);
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// Tokenizer
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CToken GetString(void);
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CToken GetNumber(void);
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CToken GetIdentifier(void);
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CToken GetToken(void);
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// File state
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fstream File;
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string FileName; // name of last file opened
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// Default section name (name to use for the blank section)
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string DefaultSectionName;
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// Parser state
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char lineBuf[2048]; // holds current line
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char *linePtr; // points to current position within line (for tokenization)
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unsigned lineNum; // line number
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// Parse tree: a list of sections each of which is a list of settings for that section
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struct Setting // it is up to caller to determine whether to use value or string
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{
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string Name; // setting name
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bool isNumber; // internal flag: true if the setting is a number, false if it is a string
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int value; // value of number
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string String; // string
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Setting(void)
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{
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value = 0; // initialize value to 0
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isNumber = true; // indicate the setting is initially a number
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}
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};
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struct Section
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{
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string Name; // section name
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vector<struct Setting> Settings; // list of settings associated w/ this section
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};
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vector<struct Section> Sections; // a list of sections
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};
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#endif // INCLUDED_INIFILE_H
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