mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-26 07:35:40 +00:00
e8782b98fa
- Added ability to configure axis min, centre and max values in INI file. This allows some types of steering wheel pedals that use an inverted value range to work properly with the emulator. - Modified CINIFile to read and write signed numbers (needed for above change). - Added check at configuration start for "bad" input sources such as axes that are wrongly calibrated or buttons that are always triggering a value. Otherwise they cause the configuration loop to wait indefinitely for the axis or button to be released. - Removed superfluous check for XInput devices when XInput is not enabled in CDirectInputSystem. - Improved force beedback code in CDirectInputSystem and also added the extra feedback effects needed so far for drive board emulation.
200 lines
5.8 KiB
C++
200 lines
5.8 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* INIFile.h
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*
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* Header file for INI file management.
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*/
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#ifndef INCLUDED_INIFILE_H
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#define INCLUDED_INIFILE_H
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// Standard C++ and STL headers
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#include <fstream>
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#include <string>
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#include <vector>
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using namespace std;
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/*
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* CINIFile:
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*
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* INI file parser.
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*/
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class CINIFile
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{
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public:
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/*
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* Get(SectionName, SettingName, value):
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* Get(SectionName, SettingName, String):
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*
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* Obtains the value of a setting associated with a particular section. It
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* is assumed that the caller knows whether the setting should be a string
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* or an integer value. If the setting was specified as a string in the
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* INI file, the value will be set to 0. Otherwise, the string will be set
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* to "".
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*
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* Parameters:
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* SectionName String defining the section name.
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* SettingName String defining the setting name.
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* value Reference to where the setting value will be
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* copied.
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* String Reference to where the string will be copied.
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*
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* Returns:
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* OKAY if the setting was found, FAIL otherwise. The type is not
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* checked.
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*/
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BOOL Get(string SectionName, string SettingName, int& value);
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BOOL Get(string SectionName, string SettingName, unsigned& value);
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BOOL Get(string SectionName, string SettingName, string& String);
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/*
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* Set(SectionName, SettingName, value):
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* Set(SectionName, SettingName, String):
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*
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* Sets a setting associated with a particular section. For each overload
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* type (string or integer), the opposite type is cleard (0 is written to
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* values when a string is set, "" is written to strings when a value is
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* set). If the setting does not exist, it is created. If the section does
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* not exist, it will be added as well.
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*
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* Parameters:
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* SectionName String defining the section name.
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* SettingName String defining the setting name.
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* value Value to write. String will be set to "".
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* String String to write. Value will be set to 0.
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*/
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void Set(string SectionName, string SettingName, int value);
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void Set(string SectionName, string SettingName, string String);
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/*
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* Write(comment):
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*
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* Outputs the parse tree to the INI file. The current contents of the file
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* on the disk are discarded and overwritten. This means that comments are
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* lost.
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*
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* Parameters:
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* comment An optional C-string containing a comment to insert at
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* the beginning of the file, otherwise NULL. The comment
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* lines must include semicolons at the beginning, they
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* will not be inserted automatically. The string is
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* output directly, as-is.
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*
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* Returns:
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* OKAY if successful. FAIL if an error occurred at any point. In
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* order to truncate the original contents of the file, this function
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* closes the file, reopends it as write-only, then reopens it again
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* as a read/write file. If an error occurs during the reopening
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* procedure, it is possible that nothing will be output and the
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* previous contents will be lost.
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*/
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BOOL Write(const char *comment);
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/*
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* Parse(void):
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*
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* Parses the contents of the file, building the parse tree. Settings
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* already present in the parse tree will continue to exist and will be
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* overwritten if new, matching settings are found in the file.
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*
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* Returns:
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*/
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BOOL Parse(void);
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/*
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* Open(fileNameStr):
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*
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* Opens an INI file.
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*
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* Parameters:
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* fileNameStr File path (C string).
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*
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* Returns:
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* OKAY if successful, FAIL if unable to open for reading and writing.
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*/
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BOOL Open(const char *fileNameStr);
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/*
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* Close(void):
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*
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* Closes the INI file and clears the parse tree.
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*/
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void Close(void);
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private:
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// Token
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class CToken
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{
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public:
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int type; // token type (defined privately in INIFile.cpp)
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int number; // numbers and bools
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string String; // strings and identifiers
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// Constructor (initialize to null token)
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CToken(void);
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};
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// Searching/modification of settings
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BOOL LookUpSection(unsigned *idx, string SectionName);
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BOOL LookUpSetting(unsigned *idx, unsigned sectionIdx, string SettingName);
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// Tokenizer
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CToken GetString(void);
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CToken GetNumber(void);
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CToken GetIdentifier(void);
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CToken GetToken(void);
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// File state
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fstream File;
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string FileName; // name of last file opened
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// Parser state
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char lineBuf[2048]; // holds current line
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char *linePtr; // points to current position within line (for tokenization)
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unsigned lineNum; // line number
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// Parse tree: a list of sections each of which is a list of settings for that section
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struct Setting // it is up to caller to determine whether to use value or string
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{
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string Name; // setting name
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BOOL isNumber; // internal flag: true if the setting is a number, false if it is a string
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int value; // value of number
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string String; // string
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Setting(void)
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{
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value = 0; // initialize value to 0
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isNumber = TRUE; // indicate the setting is initially a number
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}
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};
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struct Section
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{
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string Name; // section name
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vector<struct Setting> Settings; // list of settings associated w/ this section
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};
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vector<struct Section> Sections; // a list of sections
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};
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#endif // INCLUDED_INIFILE_H
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