mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
edb11dc223
The old texture code was being bottle necked by the texture reads. We mirrored the real3d texture memory directly, including the mipmaps in a single large texture. I *think* most h/w has some sort of texture cache for a 2x2 or 4x4 block of pixels for a texture. What we were doing was reading the base texture, then reading the mipmap data from a totally separate part of the same texture which I can only assume flushed this cache. What I did was to create mipmap chains for the texture sheet, then copy the mipmap data there. Doing this basically doubles performance.
334 lines
11 KiB
PHP
334 lines
11 KiB
PHP
##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2022 The Supermodel Team
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Rules.inc
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#
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# Build rules, included by all (platform-specific) top-level Makefiles.
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#
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###############################################################################
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# Output Locations
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###############################################################################
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OBJ_DIR = obj$(strip $(BITS))
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BIN_DIR = bin$(strip $(BITS))
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OUTFILE = supermodel
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###############################################################################
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# Compiler Flags
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###############################################################################
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#
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# Construct Supermodel build options
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#
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SUPERMODEL_BUILD_FLAGS =
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# If render state analyser is enabled, need to define DEBUG
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ifeq ($(strip $(DEBUG)),1)
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SUPERMODEL_BUILD_FLAGS += -DDEBUG
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endif
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# If Net Board support is enabled, need to define NET_BOARD
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ifeq ($(strip $(NET_BOARD)),1)
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SUPERMODEL_BUILD_FLAGS += -DNET_BOARD
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endif
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# If Bart's new frame timing is enabled, need to define NEW_FRAME_TIMING
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ifeq ($(strip $(NEW_FRAME_TIMING)),1)
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SUPERMODEL_BUILD_FLAGS += -DNEW_FRAME_TIMING
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endif
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# If built-in debugger enabled, need to define SUPERMODEL_DEBUGGER
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_DEBUGGER
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endif
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#
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# Compiler options
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#
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ARCH =
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OPT = -O3
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WARN = -Wall
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CSTD = -std=iso9899:2011
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CXXSTD = -std=c++17
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#
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# Construct the compiler (C and C++) and linker flags
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#
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COMMON_CFLAGS = -c $(ARCH) $(OPT) $(WARN) $(addprefix -I,$(sort $(INCLUDE_DIRS))) -DGLEW_STATIC $(SUPERMODEL_BUILD_FLAGS)
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CFLAGS = $(COMMON_CFLAGS) $(CSTD)
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CXXFLAGS = $(PLATFORM_CXXFLAGS) $(COMMON_CFLAGS) $(CXXSTD)
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LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) -s
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###############################################################################
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# Source Files
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###############################################################################
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SRC_FILES = \
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Src/CPU/PowerPC/PPCDisasm.cpp \
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Src/BlockFile.cpp \
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Src/Pkgs/unzip.cpp \
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Src/Pkgs/ioapi.cpp \
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Src/Model3/93C46.cpp \
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Src/Util/BitRegister.cpp \
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Src/JTAG.cpp \
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Src/Graphics/Legacy3D/Error.cpp \
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Src/Pkgs/glew.cpp \
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Src/Graphics/Shader.cpp \
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Src/Model3/Real3D.cpp \
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Src/Graphics/Legacy3D/Legacy3D.cpp \
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Src/Graphics/Legacy3D/Models.cpp \
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Src/Graphics/Legacy3D/TextureRefs.cpp \
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Src/Graphics/New3D/GLSLShader.cpp \
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Src/Graphics/New3D/R3DFrameBuffers.cpp \
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Src/Graphics/New3D/New3D.cpp \
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Src/Graphics/New3D/Mat4.cpp \
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Src/Graphics/New3D/Model.cpp \
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Src/Graphics/New3D/PolyHeader.cpp \
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Src/Graphics/New3D/VBO.cpp \
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Src/Graphics/New3D/Vec.cpp \
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Src/Graphics/New3D/R3DShader.cpp \
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Src/Graphics/New3D/R3DFloat.cpp \
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Src/Graphics/New3D/R3DScrollFog.cpp \
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Src/Graphics/New3D/TextureBank.cpp \
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Src/Graphics/FBO.cpp \
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Src/Graphics/Render2D.cpp \
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Src/Graphics/SuperAA.cpp \
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Src/Model3/TileGen.cpp \
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Src/Model3/Model3.cpp \
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Src/CPU/PowerPC/ppc.cpp \
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Src/OSD/SDL/Main.cpp \
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Src/OSD/SDL/Audio.cpp \
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Src/OSD/SDL/Thread.cpp \
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Src/Model3/SoundBoard.cpp \
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Src/Sound/SCSP.cpp \
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Src/Sound/SCSPDSP.cpp \
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Src/CPU/68K/68K.cpp \
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$(OBJ_DIR)/m68kcpu.c \
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$(OBJ_DIR)/m68kopnz.c \
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$(OBJ_DIR)/m68kopdm.c \
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$(OBJ_DIR)/m68kopac.c \
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$(OBJ_DIR)/m68kops.c \
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Src/Model3/DSB.cpp \
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Src/CPU/Z80/Z80.cpp \
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Src/Model3/IRQ.cpp \
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Src/Model3/53C810.cpp \
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Src/Model3/PCI.cpp \
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Src/Model3/RTC72421.cpp \
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Src/Model3/DriveBoard/DriveBoard.cpp \
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Src/Model3/DriveBoard/WheelBoard.cpp \
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Src/Model3/DriveBoard/JoystickBoard.cpp \
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Src/Model3/DriveBoard/SkiBoard.cpp \
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Src/Model3/DriveBoard/BillBoard.cpp \
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Src/Model3/MPC10x.cpp \
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Src/Inputs/Input.cpp \
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Src/Inputs/Inputs.cpp \
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Src/Inputs/InputSource.cpp \
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Src/Inputs/InputSystem.cpp \
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Src/Inputs/InputTypes.cpp \
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Src/Inputs/MultiInputSource.cpp \
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Src/OSD/SDL/SDLInputSystem.cpp \
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Src/OSD/SDL/Crosshair.cpp \
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Src/OSD/Outputs.cpp \
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Src/Sound/MPEG/MpegAudio.cpp \
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Src/Model3/Crypto.cpp \
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Src/OSD/Logger.cpp \
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Src/Util/Format.cpp \
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Src/Util/NewConfig.cpp \
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Src/Util/ByteSwap.cpp \
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Src/Util/ConfigBuilders.cpp \
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Src/GameLoader.cpp \
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Src/Pkgs/tinyxml2.cpp \
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Src/ROMSet.cpp \
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$(PLATFORM_SRC_FILES)
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ifeq ($(strip $(NET_BOARD)),1)
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SRC_FILES += \
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Src/Network/TCPReceive.cpp \
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Src/Network/TCPSend.cpp \
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Src/Network/NetBoard.cpp \
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Src/Network/SimNetBoard.cpp
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endif
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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SRC_FILES += \
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Src/Debugger/Debugger.cpp \
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Src/Debugger/ConsoleDebugger.cpp \
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Src/Debugger/SupermodelDebugger.cpp \
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Src/Debugger/CPUDebug.cpp \
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Src/Debugger/AddressTable.cpp \
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Src/Debugger/Breakpoint.cpp \
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Src/Debugger/CodeAnalyser.cpp \
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Src/Debugger/Exception.cpp \
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Src/Debugger/Interrupt.cpp \
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Src/Debugger/DebuggerIO.cpp \
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Src/Debugger/Label.cpp \
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Src/Debugger/Register.cpp \
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Src/Debugger/Watch.cpp \
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Src/Debugger/CPU/PPCDebug.cpp \
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Src/Debugger/CPU/68KDebug.cpp \
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Src/Debugger/CPU/Musashi68KDebug.cpp \
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Src/Debugger/CPU/Z80Debug.cpp
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endif
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#
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# Sorted-path compile order
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#
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OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
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#
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# Deduce include directories from the source file list. The sort function
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# removes duplicates and is used to construct a set.
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#
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INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
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###############################################################################
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# Targets
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###############################################################################
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#
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# Default target: build Supermodel binary. Must be specified *before* the auto-
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# generated dependencies because otherwise, make gets confused for some reason
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# and thinks the default target is just one of the object files.
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#
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all: $(BIN_DIR)/$(OUTFILE)
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#
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# Release targets: used only to create official builds stamped with the Git
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# version number. Double-colon rules should force ordered execution.
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# The automated build script relies on these -- don't modify their output!
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#
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.PHONY: set_version
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.PHONY: print_message
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.PHONY: version
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release:: set_version
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release:: print_message
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release:: clean
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release:: all
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set_version:
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$(eval VERSION = $(strip $(subst ',,0.3a-git-$(shell git rev-parse --short HEAD --sq))))
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$(eval SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_VERSION=\"$(VERSION)\")
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print_message:
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$(info Building Supermodel Version $(VERSION))
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version: set_version
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@echo $(VERSION)
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$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
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$(info --------------------------------------------------------------------------------)
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$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
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$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
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$(info --------------------------------------------------------------------------------)
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$(BIN_DIR):
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$(info Creating directory : $(BIN_DIR))
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$(SILENT)mkdir $(BIN_DIR)
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$(OBJ_DIR):
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$(info Creating directory : $(OBJ_DIR))
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$(SILENT)mkdir $(OBJ_DIR)
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###############################################################################
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# Rules
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###############################################################################
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#
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# Create list of auto-generated dependency files (which contain rules that make
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# understands) and include them all.
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#
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AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
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-include $(AUTODEPS)
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#
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# VPATH is the search path for files. This trick allows a single %.cpp rule to
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# be matched against files in sub-directories of Src/.
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#
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VPATH = $(INCLUDE_DIRS)
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#
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# Compilation rules that both auto-generate the dependency files and compile
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# the source code. This technique is described in the reply by user "rr-" at:
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# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
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#
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$(OBJ_DIR)/%.o: %.cpp
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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$(SILENT)$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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$(SILENT)$(CXX) $(CXXFLAGS) $< -o $@
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$(OBJ_DIR)/%.o: %.c
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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$(SILENT)$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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$(SILENT)$(CC) $(CFLAGS) $< -o $@
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#
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# Musashi 68K emulator
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#
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# All generated source files are emitted to the object directory. For MSVC,
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# INLINE must be redefined as "static __inline", which is the syntax in C mode.
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#
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# The .exe suffix is absolutely required for native Windows non-MSYS builds!
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#
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe # do not remove the .exe suffix!
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MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
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MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
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$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
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$(info --------------------------------------------------------------------------------)
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$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
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$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
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$(info Linking : $(MUSASHI_OUTFILE))
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$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
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$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
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$(info Generating 68K emulator: $@)
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@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
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$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
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$(info Compiling : $< -> $@)
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@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
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