Supermodel/Src/Network/TCPSendAsync.cpp

165 lines
4.2 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
#include "TCPSendAsync.h"
#include "OSD/Logger.h"
#include <utility>
#if defined(_DEBUG)
#include <stdio.h>
#define DPRINTF DebugLog
#else
#define DPRINTF(a, ...)
#endif
static const int RETRY_COUNT = 10; // shrugs
TCPSendAsync::TCPSendAsync(std::string& ip, int port) :
m_ip(ip),
m_port(port),
m_socket(nullptr),
m_hasData(false)
{
SDLNet_Init();
m_sendThread = std::thread(&TCPSendAsync::SendThread, this);
}
TCPSendAsync::~TCPSendAsync()
{
if (m_socket) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
}
{
std::unique_lock<std::mutex> lock(m_mutex);
m_dataBuffers.clear();
m_hasData = true; // must set data ready in case of spurious wake up
m_cv.notify_one(); // tell locked thread it can wake up
}
if (m_sendThread.joinable()) {
m_sendThread.join();
}
SDLNet_Quit(); // unload lib (winsock dll for windows)
}
bool TCPSendAsync::Send(const void * data, int length)
{
// If we failed bail out
if (!Connected()) {
DPRINTF("Not connected\n");
return false;
}
DPRINTF("Sending %i bytes\n", length);
if (!length) {
return true; // 0 sized packet will blow our connex
}
auto dataBuffer = std::unique_ptr<char[]>(new char[length+4]);
*((int32_t*)dataBuffer.get()) = length; // set start of buffer to length
memcpy(dataBuffer.get() + 4, data, length); // copy the rest of the data
// lock our array and signal to other thread data is ready
{
std::unique_lock<std::mutex> lock(m_mutex);
m_dataBuffers.emplace_back(std::move(dataBuffer));
m_hasData = true; // must set data ready in case of spurious wake up
m_cv.notify_one(); // tell locked thread it can wake up
}
return true;
}
bool TCPSendAsync::Connected()
{
return m_socket != 0;
}
void TCPSendAsync::SendThread()
{
while (true) {
std::unique_ptr<char[]> sendData;
{
std::unique_lock<std::mutex> lock(m_mutex);
m_cv.wait(lock, [this] { return m_hasData.load(); });
if (m_dataBuffers.empty()) {
return; // if we have woken up with no data assume we need to exit the thread
}
auto front = m_dataBuffers.begin();
sendData = std::move(*front);
m_dataBuffers.erase(front);
m_hasData = false; // potentially we could still have data in pipe, we'll set this at the bottom
// unlock mutex now so we don't block whilst sending
}
if (sendData == nullptr) {
break; // shouldn't be able to get here
}
// get send size (which is packed at the start of the data
auto sendSize = *((int32_t*)sendData.get()) + 4; // send size doesn't include 'header'
int sent = SDLNet_TCP_Send(m_socket, sendData.get(), sendSize); // pack the length at the start of transmission.
if (sent < sendSize) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
break;
}
// we have finished with this buffer so release the data
sendData = nullptr;
//check if we still have data in the pipe, if so set ready state again
{
std::unique_lock<std::mutex> lock(m_mutex);
if (m_dataBuffers.size()) {
m_hasData = true;
m_cv.notify_one();
}
}
}
}
bool TCPSendAsync::Connect()
{
IPaddress ip;
int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
if (result == 0) {
m_socket = SDLNet_TCP_Open(&ip);
}
return Connected();
}