mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-30 01:25:49 +00:00
184 lines
5.3 KiB
C
184 lines
5.3 KiB
C
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* Supermodel.h
|
|
*
|
|
* Program-wide header file.
|
|
*/
|
|
|
|
#ifndef INCLUDED_SUPERMODEL_H
|
|
#define INCLUDED_SUPERMODEL_H
|
|
#if (defined NET_BOARD && defined _WIN32)
|
|
#include "Winsock2.h" // force include winsock2 before windows.h because conflict with winsock1
|
|
#endif
|
|
// Used throughout Supermodel
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
|
|
|
|
/******************************************************************************
|
|
Program-Wide Definitions
|
|
******************************************************************************/
|
|
|
|
#include "Version.h"
|
|
|
|
|
|
/******************************************************************************
|
|
OS-Dependent (OSD) Items
|
|
|
|
Everything here must be provided by the OSD layer. The following include files
|
|
must be located in the OSD directories for each port:
|
|
|
|
Types.h Defines fundamental data types.
|
|
OSDConfig.h COSDConfig class (OSD-specific configuration settings).
|
|
******************************************************************************/
|
|
|
|
// stricmp() is non-standard, apparently...
|
|
#ifdef _MSC_VER // MS VisualC++
|
|
#define stricmp _stricmp
|
|
#else // assume GCC
|
|
#define stricmp strcasecmp
|
|
#endif
|
|
|
|
// 32-bit rotate left
|
|
#ifdef _MSC_VER // MS VisualC++ - use VS intrinsic function _rotl
|
|
#define rotl(val, shift) val = _rotl(val, shift)
|
|
#else // Otherwise assume GCC which should optimise following to asm
|
|
#define rotl(val, shift) val = (val>>shift)|(val<<(32-shift))
|
|
#endif
|
|
|
|
/*
|
|
* Fundamental Data Types:
|
|
*
|
|
* UINT64 Unsigned 64-bit integer.
|
|
* INT64 Signed 64-bit integer.
|
|
* UINT32 Unsigned 32-bit integer.
|
|
* INT32 Signed 32-bit integer.
|
|
* UINT16 Unsigned 16-bit integer.
|
|
* INT16 Signed 16-bit integer.
|
|
* UINT8 Unsigned 8-bit integer.
|
|
* INT8 Signed 8-bit integer.
|
|
* FLOAT32 Single-precision, 32-bit floating point number.
|
|
* FLOAT64 Double-precision, 64-bit floating point number.
|
|
*
|
|
* Boolean Values:
|
|
*
|
|
* OKAY 0
|
|
* FAIL 1
|
|
*
|
|
* Types.h is used within C++ and C modules, so it must NOT include any C++-
|
|
* specific stuff. Some modules may choose to include it directly rather than
|
|
* use Supermodel.h, so it must exist.
|
|
*/
|
|
#include "Types.h" // located in OSD/<port>/ directory
|
|
|
|
/*
|
|
* OSD Header Files
|
|
*/
|
|
|
|
// Error logging interface
|
|
#include "OSD/Logger.h"
|
|
|
|
// OSD Interfaces
|
|
#include "OSD/Thread.h"
|
|
#include "OSD/Audio.h"
|
|
#include "OSD/Video.h"
|
|
#include "OSD/Outputs.h"
|
|
|
|
|
|
/******************************************************************************
|
|
Header Files
|
|
|
|
All primary header files for modules used throughout Supermodel are included
|
|
here, except for external packages and APIs.
|
|
******************************************************************************/
|
|
|
|
#include "BlockFile.h"
|
|
#include "Graphics/New3D/New3D.h"
|
|
#include "Graphics/Render2D.h"
|
|
#include "Graphics/Legacy3D/TextureRefs.h"
|
|
#include "Graphics/Legacy3D/Legacy3D.h"
|
|
#include "Graphics/Shader.h"
|
|
#ifdef SUPERMODEL_DEBUGGER
|
|
#include "Debugger/SupermodelDebugger.h"
|
|
#include "Debugger/CPU/PPCDebug.h"
|
|
#include "Debugger/CPU/Musashi68KDebug.h"
|
|
#include "Debugger/CPU/Z80Debug.h"
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
#include "CPU/Bus.h"
|
|
#include "CPU/PowerPC/PPCDisasm.h"
|
|
#include "CPU/PowerPC/ppc.h"
|
|
#include "CPU/68K/68K.h"
|
|
#include "CPU/Z80/Z80.h"
|
|
#include "Inputs/Input.h"
|
|
#include "Inputs/Inputs.h"
|
|
#include "Inputs/InputSource.h"
|
|
#include "Inputs/InputSystem.h"
|
|
#include "Inputs/InputTypes.h"
|
|
#include "Inputs/MultiInputSource.h"
|
|
#include "Model3/IRQ.h"
|
|
#include "Model3/PCI.h"
|
|
#include "Model3/53C810.h"
|
|
#include "Model3/MPC10x.h"
|
|
#include "Model3/RTC72421.h"
|
|
#include "Model3/93C46.h"
|
|
#include "Model3/TileGen.h"
|
|
#include "Model3/Real3D.h"
|
|
#include "Sound/SCSP.h"
|
|
#include "Model3/SoundBoard.h"
|
|
#include "Model3/DSB.h"
|
|
#include "Model3/DriveBoard.h"
|
|
#ifdef NET_BOARD
|
|
#include "Network/NetBoard.h"
|
|
#endif
|
|
#include "Model3/Model3.h"
|
|
|
|
|
|
/******************************************************************************
|
|
Helpful Macros and Inlines
|
|
******************************************************************************/
|
|
|
|
/*
|
|
* FLIPENDIAN16(data):
|
|
* FLIPENDIAN32(data):
|
|
*
|
|
* Flips the endianness of the data (reverses bytes).
|
|
*
|
|
* Parameters:
|
|
* data Word or half-word to flip.
|
|
*
|
|
* Returns:
|
|
* Flipped word.
|
|
*/
|
|
static inline UINT16 FLIPENDIAN16(UINT16 d)
|
|
{
|
|
return ((d>>8) | (d<<8));
|
|
}
|
|
|
|
static inline UINT32 FLIPENDIAN32(UINT32 d)
|
|
{
|
|
return ((d>>24) | ((d<<8)&0x00FF0000) | ((d>>8)&0x0000FF00) | (d<<24));
|
|
}
|
|
|
|
#endif // INCLUDED_SUPERMODEL_H
|