Supermodel/Src/OSD
2016-06-02 00:13:42 +00:00
..
SDL Stencil layered polys, fixes shadow z fighting in some of the games. Other games maybe using stipple alpha (yuck), not sure yet. 2016-05-27 19:30:40 +00:00
Windows XInput fix: search for all three possible XInput DLLs (xinput1_4.dll, xinput1_3.dll, and xinput9_1_0.dll). I have not tested 32-bit builds. 2016-06-02 00:13:42 +00:00
Audio.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Logger.h Include Version.h 2016-03-22 03:41:00 +00:00
Outputs.cpp Changed output "Pause" to "pause", as it is spelled in MAME, for MAMEHooker. 2012-09-06 05:38:35 +00:00
Outputs.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Thread.h Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Video.h Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00