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![]() New gpuMultiThreaded config option to enable/disable multi-threaded rendering (enabled by default, disabling it reverts to previous behaviour). Other rendering optimisations: - texture uploads now only affect appropriate region in the texture sheet, rather than uploading the whole sheet each time - performance of clearing the model caches has been improved New Alt+O key input added to toggle outputting of frame timings for debugging purposes. |
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SDL | ||
Windows | ||
Audio.h | ||
Logger.h | ||
Thread.h |