Supermodel/Src/OSD/SDL
Nik Henson d1d5175548 New multi-threaded rendering changes that parallelise graphics rendering and PPC execution in order to increase performance on multi-core machines.
New gpuMultiThreaded config option to enable/disable multi-threaded rendering (enabled by default, disabling it reverts to previous behaviour).
Other rendering optimisations:
 - texture uploads now only affect appropriate region in the texture sheet, rather than uploading the whole sheet each time
 - performance of clearing the model caches has been improved
New Alt+O key input added to toggle outputting of frame timings for debugging purposes.
2012-01-16 23:21:14 +00:00
..
Audio.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Main.cpp New multi-threaded rendering changes that parallelise graphics rendering and PPC execution in order to increase performance on multi-core machines. 2012-01-16 23:21:14 +00:00
OSDConfig.h Added DirectInputConstForceLeftMax and DirectInputConstForceRightMax options to allow different force feedback strengths in each direction. DirectInputConstForceMax still works as before but these new options will override it for the given direction if they are specified. 2011-10-02 20:53:12 +00:00
SDLInputSystem.cpp Added support for joystick sliders to input system. 2011-11-01 23:24:37 +00:00
SDLInputSystem.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00